Wayni_SKRR

Russia
102 matches tracked 21 matches in 30 days
Last updated:

How does Wayni_SKRR play?

Rating 1.11 K/R 0.79 ADR 84.6 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.56 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 102 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average. More first kills per match than the level 5 average.
Multi-killsClutcherEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 5

Compared with 666 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 83%
Opening duels won 58%+9 pp · Ø 49% better than 98%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+3 pp · Ø 37% better than 65%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 86%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Strength
Where do the kills come from?

1.09 K/D and so clearly above the average (0.97).

Headshot rate 49%+5 pp · Ø 44% better than 79%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.09+0.12 · Ø 0.97 better than 92%
Pistol kills per match 2.8
Knife kills 7 in 102 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.7%).

2K rounds 14.1%+1.3 pp · Ø 12.8% better than 88%
3K rounds 5.0%+1.3 pp · Ø 3.7% better than 96%
MVPs per match 2.4+0.3 · Ø 2.1 better than 87%
4Ks and aces 30x 4K, 3 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.25).

Utility hit rate 29%−6 pp · Ø 35% better than 18%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 48%
Enemies flashed per round 0.55+0.30 · Ø 0.25 better than 96%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.11, Rating +0.26, ADR +8.5, Win rate +8 pp, ELO +210
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: September 2026 with 1.11. Last 3 months: 0.86 (at the start 0.75). Well above the average (0.71).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −45 ELO
23 matches · 43% win rate
On Mirage −28 ELO
30 matches · 33% win rate

Wayni_SKRR loses the most ELO on Anubis: −45 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 4.00 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
33% better than 6%
0.76 better than 77%
79.9 better than 62%
1.04 better than 73%
53% of 115 duels better than 76%
42% of 31 situations better than 61%
Anubis23
43% better than 27%
0.74 better than 69%
81.5 better than 70%
1.03 better than 72%
56% of 100 duels better than 83%
29% of 14 situations better than 28%
Ancient22
73% better than 98%
0.97 better than 99%
101.6 better than 99%
1.42 better than 99%
69% of 87 duels better than 99%
69% of 13 situations better than 98%
Dust 215
33% better than 7%
0.76 better than 80%
81.6 better than 73%
1.04 better than 77%
54% of 72 duels better than 80%
29% of 21 situations better than 28%
Inferno5
60% -
0.83 -
84.6 -
1.18-
50% of 26 duels -
50% of 4 situations -
Nuke5
100% -
0.66 -
74.5 -
0.96-
54% of 28 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wayni_SKRR plays

Across 102 matches Wayni_SKRR averages K/R 0.79, ADR 84.6 and a rating of 1.11. Biggest strength: Opening duels won at 58%, better than 98% of level 5 players. Most room to improve: Utility hit rate at 29%, better than only 18% of level 5 players. Averages 17.1 kills per match with 49% headshots. The strongest map is Ancient with a 73% win rate in 22 matches. In 42 of 102 matches the rating was 1.10 or higher (41%), in 34 it was below 0.90. In 81 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.67. Wayni_SKRR loses the most ELO on Anubis (−45 ELO, win rate 43%). Things go best on Ancient (+31 ELO, win rate 73%). Improved over the last three months: K/R +0.11, Rating +0.26, ADR +8.5, Win rate +8 pp, ELO +210. Got weaker: Headshots −3 pp. Last 30 days: 21 matches, win rate 48%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.