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WayToToilet

Solomon Islands
On FACEIT since 2019 438 matches tracked 95 matches in 30 days
ELO ▼ 186
2,654
30-day peak: 2,864
Rank SEA ▼ 179 places
#672
Solomon Islands #11 in Solomon Islands
30 days · prev. #493 · best #248
Last updated:

How does WayToToilet play?

Rating 0.98 K/R 0.69 ADR 74.8 from 438 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 438 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (374 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.99−0.06 · Ø 1.05 better than 26%
Pistol kills per match 2.3
Knife kills 3 in 438 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 49x 4K, 1 ace in 374 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 56%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, ADR +4.0, ELO +101
= Stayed the same
Rating at 0.99, Headshots at 53%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.66). Clearly below the average (0.75).

Patterns

From the last 438 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −97 ELO
35 matches · 60% win rate
On Ancient −82 ELO
47 matches · 49% win rate
On Wednesdays −48 ELO, win rate 42%

WayToToilet loses the most ELO on Cache: −97 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 1.97 · Dust 2
  4. Most kills in a match: 42 · Anubis

Maps in detail

from the last 438 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2190
54% better than 55%
0.71 better than 31%
76.6 better than 24%
1.01 better than 36%
53% of 682 duels better than 57%
34% of 135 situations better than 39%
Mirage77
48% better than 32%
0.62 better than 5%
68.3 better than 3%
0.88 better than 6%
48% of 243 duels better than 28%
36% of 76 situations better than 43%
Anubis69
58% better than 66%
0.69 better than 22%
77.0 better than 24%
0.98 better than 25%
48% of 206 duels better than 27%
35% of 60 situations better than 38%
Ancient47
49% better than 35%
0.72 better than 32%
76.4 better than 20%
0.99 better than 29%
49% of 179 duels better than 33%
33% of 42 situations better than 39%
Cache35
60% better than 69%
0.65 better than 15%
71.9 better than 12%
0.93 better than 17%
47% of 99 duels better than 22%
35% of 34 situations better than 38%
Inferno8
38% -
0.70 -
74.4 -
0.99-
43% of 30 duels -
100% of 1 situations -
Nuke6
50% -
0.70 -
73.6 -
1.02-
52% of 27 duels -
60% of 5 situations -
Vertigo5
80% -
0.88 -
86.8 -
1.27-
59% of 27 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WayToToilet plays

Across 438 matches WayToToilet averages K/R 0.69, ADR 74.8 and a rating of 0.98. Most room to improve: Damage per round (ADR) at 74.8, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 53% headshots. The strongest map is Cache with a 60% win rate in 35 matches. In 144 of 438 matches the rating was 1.10 or higher (33%), in 189 it was below 0.90. In 374 matches with detailed stats: 49 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. WayToToilet loses the most ELO on Cache (−97 ELO, win rate 60%). Things go best on Anubis (+169 ELO, win rate 58%). Match no. 3 of the day goes best: 59% win rate, +70 ELO. Improved over the last three months: K/R +0.04, ADR +4.0, ELO +101. Unchanged in recent months: Rating at 0.99, Headshots at 53%, Win rate at 53%. Last 30 days: 95 matches, win rate 48%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.