Warming

Denmark
131 matches tracked 16 matches in 30 days
Last updated:

How does Warming play?

Rating 0.96 K/R 0.68 ADR 77.0 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 48%−3 pp · Ø 51% better than 31%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 14%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 7%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 12%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.95−0.06 · Ø 1.01 better than 27%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 37%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 15%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 20x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 2%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.69, Rating at 0.95, ADR at 76.8
▼ Got worse
Win rate −6 pp, ELO −122

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.70. Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.73).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −252 ELO
41 matches · 34% win rate
On Ancient −177 ELO
37 matches · 51% win rate
On Inferno −43 ELO
33 matches · 42% win rate

Warming loses the most ELO in match 1 of the day: −252 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Cache
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 1.97 · Inferno

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
51% better than 48%
0.68 better than 24%
78.4 better than 40%
0.93 better than 23%
47% of 161 duels better than 31%
33% of 21 situations better than 37%
Inferno33
42% better than 16%
0.70 better than 37%
76.1 better than 28%
1.01 better than 46%
47% of 138 duels better than 25%
20% of 10 situations better than 11%
Nuke25
52% better than 39%
0.71 better than 34%
78.9 better than 45%
0.98 better than 32%
48% of 115 duels better than 27%
47% of 19 situations better than 69%
Cache23
57% -
0.68 -
75.8 -
0.96-
49% of 96 duels -
38% of 13 situations -
Mirage7
43% -
0.59 -
68.3 -
0.79-
47% of 19 duels -
20% of 5 situations -
Anubis5
20% -
0.67 -
77.1 -
1.00-
55% of 22 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Warming plays

Across 131 matches Warming averages K/R 0.68, ADR 77.0 and a rating of 0.96. Biggest strength: Utility hit rate at 40%, better than 81% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 12% of level 9 players. Averages 15.3 kills per match with 41% headshots. The strongest map is Cache with a 57% win rate in 23 matches. In 41 of 131 matches the rating was 1.10 or higher (31%), in 56 it was below 0.90. In 82 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. Warming loses the most ELO in match 1 of the day (−252 ELO, win rate 34%). Things go best in match 3 of the day (+140 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +140 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Win rate −6 pp, ELO −122. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 76.8. Last 30 days: 16 matches, win rate 38%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.