Wamos_

Norway
On FACEIT since 2023 61 matches tracked
Last updated:

How does Wamos_ play?

Rating 1.08 K/R 0.78 ADR 82.9 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average. More first kills per match than the level 6 average.
Multi-killsClutcherEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 6

Compared with 979 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 51%+1 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 32%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 80%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so clearly above the average (0.97).

Headshot rate 44%−1 pp · Ø 45% better than 44%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.07+0.10 · Ø 0.97 better than 84%
Pistol kills per match 2.3
Knife kills 9 in 61 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (12.9%).

2K rounds 15.1%+2.2 pp · Ø 12.9% better than 93%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 57%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 10x 4K, 3 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 61%
Enemies flashed per round 0.24−0.01 · Ø 0.25 better than 49%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.12, Rating −0.15, ADR −10.1, Win rate −15 pp

Sep to Oct 2026 compared with Jan to Aug 2026.

Kills per round (K/R)

0.74
JanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.70 (at the start 0.82). Just below the average (0.71).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
20 matches · 40% win rate

Wamos_ loses the most ELO in match 1 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Vertigo
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
55% better than 67%
0.71 better than 48%
76.9 better than 39%
0.97 better than 43%
47% of 85 duels better than 34%
31% of 13 situations better than 34%
Dust 211
27% -
0.80 -
86.2 -
1.12-
45% of 65 duels -
31% of 13 situations -
Ancient10
80% -
0.94 -
96.4 -
1.28-
68% of 56 duels -
50% of 2 situations -
Anubis7
71% -
0.75 -
81.4 -
0.96-
59% of 41 duels -
0% of 4 situations -
Nuke4
50% -
0.61 -
62.7 -
0.90-
27% of 22 duels -
50% of 2 situations -
Cache3
33% -
0.97 -
92.9 -
1.33-
50% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wamos_ plays

Across 61 matches Wamos_ averages K/R 0.78, ADR 82.9 and a rating of 1.08. Biggest strength: Utility hit rate at 42%, better than 89% of level 6 players. Averages 16.4 kills per match with 44% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 28 of 61 matches the rating was 1.10 or higher (46%), in 20 it was below 0.90. In 51 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: August 2026 at 1.18. Wamos_ loses the most ELO in match 1 of the day (±0 ELO, win rate 40%). Things go best on Mirage (+20 ELO, win rate 55%). Got weaker: K/R −0.12, Rating −0.15, ADR −10.1, Win rate −15 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.