Wallah-Ah0

Finland
148 matches tracked 16 matches in 30 days
Last updated:

How does Wallah-Ah0 play?

Rating 0.91 K/R 0.68 ADR 75.1 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 148 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 30% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Level 4

Compared with 702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 42%
Opening duels won 48%−1 pp · Ø 49% better than 48%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 15%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 19%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so well above the average (43%).

Headshot rate 49%+6 pp · Ø 43% better than 83%
AWP share of kills 10%−2 pp · Ø 12% better than 52%
K/D 0.89−0.07 · Ø 0.96 better than 30%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (12.7%).

2K rounds 13.6%+0.9 pp · Ø 12.7% better than 79%
3K rounds 2.9%−0.8 pp · Ø 3.7% better than 22%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 12x 4K, 4 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 32%
Utility damage per round 4.2+0.4 · Ø 3.8 better than 63%
Enemies flashed per round 0.19−0.04 · Ø 0.23 better than 41%
Deaths per round 77%+4 pp · Ø 73% better than 16%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 49%, Win rate at 50%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.6, ELO −241

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.66 (at the start 0.70). Slightly below the average (0.70).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −64 ELO
23 matches · 39% win rate
On Mirage −17 ELO
58 matches · 52% win rate
Between 12:00 and 18:00 −246 ELO, win rate 42%
On Sundays −97 ELO, win rate 38%

Wallah-Ah0 loses the most ELO in match 3 of the day: −64 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Highest rating in a match: 1.76 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
52% better than 58%
0.69 better than 48%
76.8 better than 48%
0.94 better than 45%
48% of 250 duels better than 46%
34% of 32 situations better than 44%
Nuke34
65% better than 83%
0.72 better than 57%
73.6 better than 35%
0.98 right on the average
47% of 121 duels better than 37%
29% of 17 situations better than 29%
Anubis19
47% better than 38%
0.68 better than 43%
72.4 better than 22%
0.92 better than 39%
50% of 66 duels better than 58%
38% of 13 situations right on the average
Dust 218
39% better than 16%
0.64 better than 24%
74.2 better than 34%
0.81 better than 8%
42% of 77 duels better than 16%
30% of 10 situations better than 33%
Ancient11
9% -
0.65 -
74.8 -
0.81-
52% of 61 duels -
50% of 6 situations -
Cache5
40% -
0.78 -
86.1 -
0.97-
48% of 29 duels -
0% of 1 situations -
Vertigo3
33% -
0.54 -
62.3 -
0.68-
25% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Wallah-Ah0 plays

Across 148 matches Wallah-Ah0 averages K/R 0.68, ADR 75.1 and a rating of 0.91. Biggest strength: Headshot rate at 49%, better than 83% of level 4 players. Most room to improve: Clutch 1v1 won at 29%, better than only 15% of level 4 players. Averages 15.2 kills per match with 49% headshots. The strongest map is Nuke with a 65% win rate in 34 matches. In 35 of 148 matches the rating was 1.10 or higher (24%), in 68 it was below 0.90. In 109 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: October 2026 at 0.97. Wallah-Ah0 loses the most ELO in match 3 of the day (−64 ELO, win rate 39%). Things go best on Nuke (+196 ELO, win rate 65%). From match no. 5 of the day on, things go best: 54% win rate, +29 ELO. Got weaker: K/R −0.04, Rating −0.06, ADR −4.6, ELO −241. Unchanged in recent months: Headshots at 49%, Win rate at 50%. Last 30 days: 16 matches, win rate 50%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.