Wai7y

Argentina
178 matches tracked 34 matches in 30 days
Last updated:

How does Wai7y play?

Rating 0.93 (from 137 matches) K/R 0.67 ADR 73.7 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 44%−7 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 83%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (48%).

Headshot rate 61%+13 pp · Ø 48% better than 98%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 0.90−0.13 · Ø 1.03 better than 13%
Pistol kills per match 2.5
Knife kills 1 in 178 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 39%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 24%
MVPs per match 2.1−0.2 · Ø 2.3 better than 34%
4Ks and aces 19x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 45%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 37%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.15, Headshots +7 pp
= Stayed the same
ADR at 74.1, Win rate at 49%, ELO at 1,549
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.69 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +21 ELO
45 matches · 36% win rate
On Mondays ±0 ELO, win rate 33%

Wai7y loses the most ELO in match 2 of the day: +21 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.00 · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
50% right on the average
0.65 better than 14%
70.5 better than 8%
0.86 better than 7%
44% of 137 duels better than 17%
50% of 16 situations better than 81%
Mirage38
45% better than 30%
0.68 better than 28%
74.4 better than 22%
0.99 better than 43%
46% of 144 duels better than 24%
41% of 22 situations better than 59%
Nuke30
53% better than 43%
0.71 better than 31%
78.7 better than 38%
0.91 better than 12%
42% of 128 duels better than 7%
60% of 5 situations better than 92%
Inferno27
48% better than 42%
0.64 better than 16%
74.0 better than 24%
0.91 better than 20%
46% of 125 duels better than 26%
27% of 11 situations better than 27%
Anubis16
44% better than 28%
0.69 better than 30%
75.6 better than 24%
0.92-
46% of 70 duels better than 23%
40% of 5 situations better than 55%
Ancient11
55% -
0.64 -
66.4 -
0.92-
47% of 64 duels -
50% of 4 situations -
Cache10
60% -
0.76 -
76.6 -
1.15-
41% of 37 duels -
50% of 2 situations -
Vertigo4
25% -
0.59 -
66.0 -
0.76-
50% of 24 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wai7y plays

Across 178 matches Wai7y averages K/R 0.67 and ADR 73.7; the rating across the 137 rated matches is 0.93. Biggest strength: Headshot rate at 61%, better than 98% of level 8 players. Most room to improve: Opening duels won at 44%, better than only 8% of level 8 players. Averages 15.1 kills per match with 61% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 36 of 137 matches the rating was 1.10 or higher (26%), in 68 it was below 0.90. In 108 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: June 2026 at 1.02. Wai7y loses the most ELO in match 2 of the day (+21 ELO, win rate 36%). Things go best on Dust 2 (+50 ELO, win rate 50%). Match no. 1 of the day goes best: 58% win rate, +32 ELO. Improved over the last three months: K/R +0.05, Rating +0.15, Headshots +7 pp. Unchanged in recent months: ADR at 74.1, Win rate at 49%, ELO at 1,549. Last 30 days: 34 matches, win rate 59%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.