Wado1Monji2

Mongolia
On FACEIT since 2021 54 matches tracked 39 matches in 30 days
ELO
2,061
Peak across recorded matches: 2,061
Rank SEA ▼ 967 places
#5,492
Mongolia #1,498 in Mongolia
30 days · prev. #4,525 · best #3,768
Last updated:

How does Wado1Monji2 play?

Rating 1.27 K/R 0.92 ADR 96.3 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 54 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 37% good 1.10 to 1.29 19% normal 0.90 to 1.09 13% weak 0.75 to 0.89 7% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.30+0.27 · Ø 1.03 better than 97%
Pistol kills per match 3.9
Zeus kills2 in 54 matches
Knife kills 8 in 54 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 20x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 6%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Wado1Monji2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.92
FebMarAprMayJunJulAugSepOctNov

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Nuke
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 3 wins in a row · Nuke

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
68% better than 95%
0.97 better than 98%
102.1 better than 99%
1.35 better than 98%
57% of 92 duels better than 81%
57% of 14 situations better than 92%
Ancient8
75% -
0.96 -
102.7 -
1.32-
66% of 32 duels -
50% of 8 situations -
Cache7
57% -
0.89 -
94.1 -
1.20-
68% of 38 duels -
33% of 3 situations -
Dust 27
29% -
0.76 -
74.9 -
1.04-
42% of 26 duels -
14% of 7 situations -
Nuke5
60% -
0.94 -
97.6 -
1.37-
48% of 25 duels -
63% of 8 situations -
Anubis4
25% -
0.98 -
104.9 -
1.29-
50% of 10 duels -
25% of 4 situations -
Inferno4
25% -
0.83 -
84.1 -
1.14-
50% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wado1Monji2 plays

Across 54 matches Wado1Monji2 averages K/R 0.92, ADR 96.3 and a rating of 1.27. Biggest strength: Damage per round (ADR) at 96.3, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 20.5 kills per match with 53% headshots. In 35 of 54 matches the rating was 1.10 or higher (65%), in 12 it was below 0.90. In 52 matches with detailed stats: 20 4Ks and 0 aces. Last 30 days: 39 matches, win rate 54%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.