Waahid-Tap

AE
267 matches tracked 100 matches in 30 days
Last updated:

How does Waahid-Tap play?

Rating 1.08 (from 139 matches) K/R 0.75 ADR 80.9 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 139 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 19%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 11%0 pp level
K/D 1.06+0.03 better than 59%
Pistol kills per match 3.3
Knife kills 3 in 267 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 36x 4K, 1 ace in 188 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 3.1−1.0 better than 23%
Enemies flashed per round 0.62+0.32 better than 98%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 81.5, Headshots at 54%
▼ Got worse
Win rate −7 pp, ELO −106

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.72).

Patterns

From the last 267 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −138 ELO
53 matches · 43% wins
On Inferno −28 ELO
22 matches · 27% wins
Between 18:00 and 24:00 −138 ELO, win rate 42%
On Mondays +10 ELO, win rate 38%

Waahid-Tap loses the most ELO on Dust 2: −138 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Mirage
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
66% better than 92%
0.79 better than 71%
84.2 better than 67%
1.19 better than 90%
55% of 204 duels better than 69%
29% of 34 situations better than 22%
Dust 253
43% better than 19%
0.72 better than 41%
78.5 better than 38%
0.98 better than 30%
49% of 185 duels better than 37%
27% of 30 situations better than 20%
Ancient50
44% better than 20%
0.73 better than 41%
80.2 better than 43%
1.05 better than 56%
55% of 183 duels better than 70%
28% of 29 situations better than 27%
Anubis39
49% better than 37%
0.80 better than 76%
82.7 better than 59%
1.19 better than 89%
53% of 118 duels better than 59%
33% of 36 situations better than 40%
Inferno22
27% better than 2%
0.67 better than 15%
77.2 better than 27%
1.03-
60% of 78 duels better than 85%
35% of 17 situations better than 39%
Nuke16
50% better than 30%
0.74 better than 36%
80.3 better than 38%
0.98-
54% of 65 duels level
30% of 10 situations better than 31%
Cache14
21% -
0.74 -
77.6 -
0.87-
44% of 45 duels -
14% of 7 situations -
Vertigo6
67% -
0.80 -
85.1 -
1.15-
59% of 17 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Waahid-Tap plays

Across 267 matches Waahid-Tap averages K/R 0.75 and ADR 80.9; the rating across the 139 rated matches is 1.08. Most room to improve: Utility with impact at 28%. That is better than only 11% of players on level 10. On average 16.7 kills per match, 54% of them headshots. The strongest map is Mirage with a 66% win rate in 65 matches. In 62 of 139 matches the rating was 1.10 or higher (45%), in 47 it was below 0.90. In 188 matches with detailed stats: 36 4Ks and 1 aces. Best month by rating: September 2026 at 1.12. Waahid-Tap loses the most ELO on Dust 2 (−138 ELO, win rate 43%). Things go best on Anubis (+83 ELO, win rate 49%). Improved over the last three months: K/R +0.04. Got weaker: Win rate −7 pp, ELO −106. Unchanged in recent months: ADR at 81.5, Headshots at 54%. Last 30 days: 100 matches, win rate 46%, ELO balance −91.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.