WW--_--
Name history of WW--_--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).
Compared with 2,115 players in this group, each player over up to their last 100 matches.
Opening
Average62% of opening duels won and so well above the average (51%).
Clutch
Strength2.6 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength1.28 K/D and so well above the average (1.03).
Impact
StrengthExactly 2 kills in 16.9% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Dec 2025 to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.90. Last 3 months: 0.85 (at the start 0.88). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: January 2026 with 1.29. Last 3 months: 1.20 (at the start 1.27). Well above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 91.9. Last 3 months: 86.1 (at the start 88.8). Clearly above the average (80.8).
Share of headshot kills
Best month: November 2026 with 64%. Last 3 months unchanged at 54%. Clearly above the average (49%).
Matches won (win rate)
Best month: July 2026 with 75%. Last 3 months: 57% (at the start 48%). Well above the average (50%).
Best month: October 2026 with 2,188. Last 3 months: 2,216 (at the start 2,345).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 39%.
Patterns
From the last 97 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
WW--_-- loses the most ELO in match 2 of the day: −30 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Nuke
- Highest rating in a match: 2.55 · Dust 2
- Most kills in a match: 44 · Dust 2
Maps in detail
from the last 97 matchesCompared with players on the same level who have at least 15 matches on the map.
How WW--_-- plays
Across 97 matches WW--_-- averages K/R 0.86, ADR 86.7 and a rating of 1.22. Biggest strength: Opening duels won at 62%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 19.6 kills per match with 54% headshots. The strongest map is Dust 2 with a 63% win rate in 27 matches. In 55 of 97 matches the rating was 1.10 or higher (57%), in 17 it was below 0.90. In 76 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: January 2026 at 1.29. WW--_-- loses the most ELO in match 2 of the day (−30 ELO, win rate 48%). Improved over the last three months: Win rate +9 pp. Got weaker: Rating −0.07, ELO −129. Unchanged in recent months: K/R at 0.85, ADR at 86.1, Headshots at 54%. Last 30 days: 47 matches, win rate 49%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.