WVOMMtEDs4

Belarus
On FACEIT since 2023 296 matches tracked 86 matches in 30 days
ELO ▼ 118
2,350
30-day peak: 2,468
Rank EU
#87,850
Belarus #2,135 in Belarus
Last updated:

How does WVOMMtEDs4 play?

Rating 1.04 K/R 0.75 ADR 78.5 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 296 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 23%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.4
Knife kills 6 in 296 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 50%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 35x 4K, 8 aces in 216 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 0.7−3.5 · Ø 4.2 better than 1%
Enemies flashed per round 0.03−0.27 · Ø 0.30 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, Win rate +3 pp, ELO +279
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 78.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −32 ELO
50 matches · 48% win rate
In match 3 of the day −30 ELO
43 matches · 42% win rate
Between 0:00 and 6:00 +50 ELO, win rate 41%
On Thursdays +27 ELO, win rate 45%

WVOMMtEDs4 loses the most ELO on Ancient: −32 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
43% better than 17%
0.80 better than 72%
83.1 better than 59%
1.07 better than 61%
51% of 429 duels better than 45%
26% of 39 situations better than 17%
Dust 273
47% better than 32%
0.75 right on the average
78.3 better than 33%
1.04 better than 48%
51% of 413 duels right on the average
53% of 17 situations better than 85%
Ancient50
48% better than 36%
0.72 better than 33%
75.0 better than 17%
1.00 better than 32%
54% of 234 duels better than 62%
43% of 28 situations better than 64%
Anubis34
71% better than 96%
0.77 better than 61%
78.0 better than 34%
1.10 better than 68%
52% of 123 duels right on the average
44% of 16 situations better than 64%
Nuke24
50% better than 35%
0.71 better than 31%
72.4 better than 11%
0.99 better than 32%
46% of 109 duels better than 19%
39% of 18 situations better than 52%
Inferno18
50% better than 32%
0.70 better than 28%
76.2 better than 24%
0.96 better than 17%
48% of 86 duels better than 22%
44% of 9 situations better than 67%
Cache14
71% -
0.77 -
81.3 -
1.14-
54% of 52 duels -
70% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WVOMMtEDs4 plays

Across 296 matches WVOMMtEDs4 averages K/R 0.75, ADR 78.5 and a rating of 1.04. Most room to improve: Utility damage per round at 0.7, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 45% headshots. The strongest map is Anubis with a 71% win rate in 34 matches. In 126 of 296 matches the rating was 1.10 or higher (43%), in 101 it was below 0.90. In 216 matches with detailed stats: 35 4Ks and 8 aces. Best month by rating: July 2026 at 1.06. WVOMMtEDs4 loses the most ELO on Ancient (−32 ELO, win rate 48%). Things go best from match 5 of the day (+115 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +115 ELO. Improved over the last three months: Headshots +7 pp, Win rate +3 pp, ELO +279. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 78.2. Last 30 days: 86 matches, win rate 44%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.