WS4ZRDL0SH4L

Laos
On FACEIT since 2015 212 matches tracked 20 matches in 30 days
Last updated:

How does WS4ZRDL0SH4L play?

Rating 0.97 K/R 0.70 ADR 79.6 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 212 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 27%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 4%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.96−0.08 · Ø 1.04 better than 20%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 28%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 35x 4K, 4 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 94%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 11%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether WS4ZRDL0SH4L is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 212 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −48 ELO
39 matches · 41% win rate
In match 1 of the day −46 ELO
42 matches · 38% win rate
Between 12:00 and 18:00 −30 ELO, win rate 38%

WS4ZRDL0SH4L loses the most ELO in match 2 of the day: −48 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 31 · Nuke
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.31 · Ancient

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient66
52% better than 47%
0.70 better than 24%
81.3 better than 45%
0.98 better than 26%
49% of 322 duels better than 31%
34% of 29 situations better than 39%
Anubis60
48% better than 38%
0.75 better than 53%
82.9 better than 58%
1.05 better than 54%
54% of 257 duels better than 64%
31% of 29 situations better than 31%
Nuke33
48% better than 32%
0.69 better than 22%
77.6 better than 36%
0.96 better than 22%
48% of 153 duels better than 24%
62% of 13 situations better than 93%
Cache18
33% -
0.74 -
82.8 -
1.03-
55% of 83 duels -
33% of 6 situations -
Inferno18
39% better than 6%
0.61 better than 3%
69.9 better than 4%
0.82 better than 1%
39% of 103 duels better than 2%
30% of 10 situations better than 31%
Dust 26
17% -
0.61 -
71.9 -
0.76-
39% of 36 duels -
0% of 4 situations -
Mirage6
33% -
0.60 -
68.8 -
0.82-
37% of 27 duels -
100% of 1 situations -
Vertigo5
60% -
0.65 -
81.4 -
0.93-
42% of 24 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WS4ZRDL0SH4L plays

Across 212 matches WS4ZRDL0SH4L averages K/R 0.70, ADR 79.6 and a rating of 0.97. Biggest strength: Utility damage per round at 6.7, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.97, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 56% headshots. The strongest map is Ancient with a 52% win rate in 66 matches. In 70 of 212 matches the rating was 1.10 or higher (33%), in 99 it was below 0.90. In 212 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: August 2026 at 0.98. WS4ZRDL0SH4L loses the most ELO in match 2 of the day (−48 ELO, win rate 41%). Things go best from match 5 of the day (+120 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +120 ELO. Last 30 days: 20 matches, win rate 50%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.