WOOOOHOOOOOO

Switzerland
On FACEIT since 2023 94 matches tracked 82 matches in 30 days
ELO ▲ 127
2,294
30-day peak: 2,367
Rank EU
#107,273
Switzerland #849 in Switzerland
Last updated:
Next update possible in 38m 6s

How does WOOOOHOOOOOO play?

Rating 1.14 K/R 0.84 ADR 91.4 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 94 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 3%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.12+0.09 · Ø 1.03 better than 73%
Pistol kills per match 3.5
Knife kills 1 in 94 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 93%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 21x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether WOOOOHOOOOOO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.86
JanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.86.

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
26 matches · 42% win rate
On Mirage −100 ELO
28 matches · 54% win rate

WOOOOHOOOOOO loses the most ELO on Dust 2: −102 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
54% better than 57%
0.86 better than 89%
93.8 better than 93%
1.16 better than 84%
56% of 176 duels better than 77%
31% of 13 situations better than 29%
Dust 226
42% better than 16%
0.82 better than 81%
89.5 better than 85%
1.10 better than 68%
57% of 153 duels better than 78%
31% of 13 situations better than 30%
Ancient14
71% -
0.86 -
96.4 -
1.19-
55% of 86 duels -
100% of 1 situations -
Nuke10
50% -
0.83 -
87.9 -
1.10-
57% of 70 duels -
25% of 4 situations -
Anubis8
63% -
0.81 -
85.4 -
1.12-
51% of 51 duels -
0% of 3 situations -
Inferno5
60% -
0.90 -
95.3 -
1.24-
61% of 31 duels -
33% of 3 situations -
Cache3
100% -
0.69 -
81.5 -
1.04-
53% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How WOOOOHOOOOOO plays

Across 94 matches WOOOOHOOOOOO averages K/R 0.84, ADR 91.4 and a rating of 1.14. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 54% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 48 of 94 matches the rating was 1.10 or higher (51%), in 27 it was below 0.90. In 82 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: November 2026 at 1.17. WOOOOHOOOOOO loses the most ELO on Dust 2 (−102 ELO, win rate 42%). Last 30 days: 82 matches, win rate 56%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.