WHYSB3RG-

China
On FACEIT since 2020 124 matches tracked 34 matches in 30 days
Last updated:

How does WHYSB3RG- play?

Rating 1.19 (from 74 matches) K/R 0.84 ADR 87.0 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 74 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 98%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.22+0.19 · Ø 1.03 better than 92%
Pistol kills per match 3.3
Knife kills 2 in 124 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 58%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +12 pp
= Stayed the same
K/R at 0.83, ADR at 86.1, Win rate at 46%, ELO at 2,307
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.82
FebMarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.89. Last 3 months: 0.83 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
61 matches · 49% win rate
In match 1 of the day −3 ELO
33 matches · 42% win rate

WHYSB3RG- loses the most ELO on Mirage: −24 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.52 · Mirage
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
49% better than 37%
0.89 better than 95%
92.4 better than 92%
1.28 better than 97%
61% of 215 duels better than 94%
43% of 28 situations better than 63%
Anubis16
44% better than 23%
0.83 better than 87%
87.7 better than 83%
1.17-
63% of 51 duels better than 96%
13% of 8 situations better than 5%
Dust 216
38% better than 8%
0.76 better than 59%
79.9 better than 45%
0.88-
62% of 26 duels better than 93%
0% of 2 situations better than 1%
Ancient14
50% -
0.70 -
76.3 -
1.04-
51% of 51 duels -
17% of 6 situations -
Nuke11
73% -
0.90 -
85.9 -
1.16-
61% of 28 duels -
50% of 4 situations -
Inferno3
100% -
0.82 -
80.7 -
1.36-
83% of 6 duels -
100% of 2 situations -
Overpass3
67% -
0.76 -
81.6 -
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Compared with players on the same level who have at least 15 matches on the map.

How WHYSB3RG- plays

Across 124 matches WHYSB3RG- averages K/R 0.84 and ADR 87.0; the rating across the 74 rated matches is 1.19. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 63% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 43 of 74 matches the rating was 1.10 or higher (58%), in 19 it was below 0.90. In 54 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.20. WHYSB3RG- loses the most ELO on Mirage (−24 ELO, win rate 49%). Things go best in match 2 of the day (−47 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, −47 ELO. Improved over the last three months: Headshots +12 pp. Unchanged in recent months: K/R at 0.83, ADR at 86.1, Win rate at 46%, ELO at 2,307. Last 30 days: 34 matches, win rate 53%, net ELO −116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.