WEEWEEpoopoo

Austria
On FACEIT since 2019 151 matches tracked 23 matches in 30 days
Last updated:

How does WEEWEEpoopoo play?

Rating 1.01 (from 130 matches) K/R 0.75 ADR 83.2 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 53%+2 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.5
Knife kills 2 in 151 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 22x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 70%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 19%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +10 pp, ELO +702
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 81.9
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.88. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.73).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −6 ELO
31 matches · 52% win rate
In match 2 of the day +32 ELO
30 matches · 47% win rate
On Thursdays +38 ELO, win rate 50%

WEEWEEpoopoo loses the most ELO on Mirage: −6 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Cache
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 1.88 · Mirage

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
58% better than 77%
0.72 better than 43%
81.5 better than 57%
0.98 better than 37%
51% of 252 duels better than 53%
31% of 29 situations better than 28%
Mirage31
52% better than 56%
0.73 right on the average
81.1 better than 55%
0.97 better than 36%
53% of 142 duels better than 64%
18% of 11 situations better than 6%
Nuke25
44% better than 15%
0.79 better than 64%
86.0 better than 68%
1.05 right on the average
55% of 141 duels better than 67%
37% of 19 situations better than 47%
Ancient19
68% better than 95%
0.80 better than 80%
89.8 better than 91%
1.10 better than 80%
54% of 92 duels better than 68%
22% of 9 situations better than 14%
Inferno14
57% -
0.65 -
73.1 -
0.92-
50% of 60 duels -
33% of 3 situations -
Cache10
40% -
0.83 -
87.9 -
1.13-
54% of 35 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WEEWEEpoopoo plays

Across 151 matches WEEWEEpoopoo averages K/R 0.75 and ADR 83.2; the rating across the 130 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%, better than 87% of level 9 players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 9 players. Averages 16.3 kills per match with 47% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 51 of 130 matches the rating was 1.10 or higher (39%), in 48 it was below 0.90. In 122 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.18. WEEWEEpoopoo loses the most ELO on Mirage (−6 ELO, win rate 52%). Things go best in match 3 of the day (+120 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +120 ELO. Improved over the last three months: Headshots +2 pp, Win rate +10 pp, ELO +702. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 81.9. Last 30 days: 23 matches, win rate 39%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.