WBJobBOSS

Russia
139 matches tracked 32 matches in 30 days
ELO ▲ 208
3,319
30-day peak: 3,406
Rank EU ▼ 100 places
#2,047 #595 in RU
30 days · before #1,947 · best #1,947
Last updated:

How does WBJobBOSS play?

Rating 1.18 (from 34 matches) K/R 0.89 ADR 97.9 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 10
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 34 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 29% good 1.10 to 1.29 12% normal 0.90 to 1.09 9% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 34%+13 pp better than 98%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 14%+3 pp better than 70%
K/D 1.20+0.17 better than 90%
Pistol kills per match 3.8
Knife kills 1 in 139 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.8%+2.5 pp better than 92%
Rounds with 3K 6.8%+2.7 pp better than 99%
MVPs per match 3.3+1.0 better than 99%
4Ks and aces 28x 4K, 8 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 48%+13 pp better than 99%
Utility damage per round 5.4+1.3 better than 82%
Enemies flashed per round 0.03−0.27 better than 1%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +271
= Stayed the same
K/R at 0.88, ADR at 97.6
▼ Got worse
Headshots −3 pp, Win rate −5 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Best month: April 2026 with 1.03. Last 3 months: 0.88 (at the start 0.90).

Patterns

From the last 139 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −20 ELO
21 matches · 33% wins
On Saturdays −39 ELO, win rate 41%

WBJobBOSS loses the most ELO in match 4 of the day: −20 ELO, 33% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Ancient
  2. Most kills in a match: 44 · Anubis
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
67% better than 93%
0.90 better than 96%
97.5 better than 97%
1.17-
57% of 294 duels better than 80%
24% of 21 situations better than 12%
Anubis33
45% better than 23%
0.91 better than 97%
100.1 better than 99%
1.24-
57% of 183 duels better than 80%
33% of 21 situations better than 40%
Nuke20
75% better than 98%
1.00 better than 99%
108.9 better than 99%
1.34-
54% of 112 duels level
75% of 8 situations better than 98%
Ancient13
54% -
0.82 -
93.0 -
1.55-
58% of 55 duels -
25% of 4 situations -
Cache7
43% -
0.80 -
93.7 -
1.10-
55% of 44 duels -
33% of 3 situations -
Dust 27
14% -
0.71 -
83.1 -
0.50-
43% of 44 duels -
50% of 2 situations -
Inferno6
33% -
0.77 -
89.1 -
0.65-
46% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WBJobBOSS plays

Across 139 matches WBJobBOSS averages K/R 0.89 and ADR 97.9; the rating across the 34 rated matches is 1.18. Biggest strength: Damage per round (ADR) at 97.9. That is better than 99% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 19.3 kills per match, 49% of them headshots. The strongest map is Nuke with a 75% win rate in 20 matches. In 18 of 34 matches the rating was 1.10 or higher (53%), in 13 it was below 0.90. In 105 matches with detailed stats: 28 4Ks and 8 aces. Best month by rating: September 2026 at 1.24. WBJobBOSS loses the most ELO in match 4 of the day (−20 ELO, win rate 33%). Things go best on Mirage (+147 ELO, win rate 67%). Improved over the last three months: ELO +271. Got weaker: Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.88, ADR at 97.6. Last 30 days: 32 matches, win rate 56%, ELO balance +170.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.