WAZAZOU

France
187 matches tracked 67 matches in 30 days
Last updated:

How does WAZAZOU play?

Rating 1.01 (from 121 matches) K/R 0.70 ADR 76.5 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 121 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−2 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 73%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 1.01−0.01 · Ø 1.02 better than 50%
Pistol kills per match 2.2
Knife kills 2 in 187 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 45%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 38%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 16x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 40%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.37, ADR +8.2, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −8 pp, ELO −162

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.73).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −82 ELO
55 matches · 47% win rate
On Ancient −80 ELO
48 matches · 46% win rate
On Mondays +31 ELO, win rate 38%

WAZAZOU loses the most ELO on Dust 2: −82 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.02 · Inferno
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
47% better than 37%
0.72 better than 46%
78.5 better than 42%
1.01 right on the average
47% of 148 duels better than 30%
22% of 36 situations better than 13%
Ancient48
46% better than 31%
0.71 better than 36%
77.3 better than 29%
1.02 better than 52%
53% of 174 duels better than 62%
43% of 30 situations better than 61%
Mirage40
50% right on the average
0.66 better than 16%
74.5 better than 21%
0.96 better than 30%
43% of 140 duels better than 12%
52% of 23 situations better than 86%
Inferno27
67% better than 88%
0.71 better than 42%
75.0 better than 27%
1.24-
52% of 97 duels better than 54%
38% of 13 situations right on the average
Nuke15
53% right on the average
0.70 better than 27%
76.3 better than 26%
0.89-
51% of 76 duels better than 44%
45% of 11 situations better than 64%

Compared with players on the same level who have at least 15 matches on the map.

How WAZAZOU plays

Across 187 matches WAZAZOU averages K/R 0.70 and ADR 76.5; the rating across the 121 rated matches is 1.01. Biggest strength: Utility hit rate at 42%, better than 90% of level 9 players. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 9 players. Averages 15.4 kills per match with 52% headshots. The strongest map is Inferno with a 67% win rate in 27 matches. In 44 of 121 matches the rating was 1.10 or higher (36%), in 48 it was below 0.90. In 115 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. WAZAZOU loses the most ELO on Dust 2 (−82 ELO, win rate 47%). Things go best on Inferno (+59 ELO, win rate 67%). Match no. 3 of the day goes best: 61% win rate, +7 ELO. Improved over the last three months: K/R +0.05, Rating +0.37, ADR +8.2, Headshots +3 pp. Got weaker: Win rate −8 pp, ELO −162. Last 30 days: 67 matches, win rate 54%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.