WAZ0NIK

WF
On FACEIT since 2025 112 matches tracked 61 matches in 30 days
Last updated:

How does WAZ0NIK play?

Rating 0.86 K/R 0.64 ADR 71.9 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 112 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 43%
better than most on level 3 about average weaker than most
Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so clearly below the average (48%).

Rounds with first kill 10%+1 pp · Ø 9% better than 59%
Opening duels won 43%−5 pp · Ø 48% better than 17%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 44%+7 pp · Ø 37% better than 82%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 3%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 22%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so clearly below the average (0.93).

Headshot rate 40%−1 pp · Ø 41% better than 45%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.82−0.11 · Ø 0.93 better than 16%
Pistol kills per match 2.2
Knife kills 2 in 112 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.0).

2K rounds 11.9%−0.5 pp · Ø 12.4% better than 42%
3K rounds 3.2%−0.3 pp · Ø 3.5% better than 42%
MVPs per match 1.8−0.2 · Ø 2.0 better than 32%
4Ks and aces 13x 4K, 0 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 90%
Utility damage per round 2.9−0.8 · Ø 3.7 better than 34%
Enemies flashed per round 0.17−0.05 · Ø 0.22 better than 33%
Deaths per round 78%+4 pp · Ø 74% better than 12%

Progress

One value per month, dashed line is the level 3 average
Whether WAZ0NIK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 112 matches, all from the last 3 months.

Kills per round (K/R)

0.64
AugSepOct

Best month: September 2026 with 0.65.

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −135 ELO
26 matches · 27% win rate
In match 3 of the day −97 ELO
20 matches · 35% win rate
On Saturdays −107 ELO, win rate 43%

WAZ0NIK loses the most ELO on Dust 2: −135 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Nuke
  2. Highest rating in a match: 1.94 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
62% better than 91%
0.65 better than 35%
72.0 better than 30%
0.89 better than 34%
45% of 199 duels better than 39%
41% of 22 situations better than 60%
Dust 226
27% better than 2%
0.60 better than 13%
68.8 better than 13%
0.81 better than 10%
41% of 139 duels better than 16%
43% of 14 situations better than 68%
Nuke23
48% better than 37%
0.65 better than 24%
70.9 better than 21%
0.88 better than 21%
39% of 107 duels better than 9%
70% of 10 situations better than 99%
Anubis8
75% -
0.67 -
74.4 -
0.90-
43% of 44 duels -
29% of 7 situations -
Ancient5
20% -
0.60 -
70.8 -
0.73-
38% of 32 duels -
0% of 2 situations -
Inferno4
50% -
0.89 -
97.3 -
1.15-
66% of 29 duels -
50% of 2 situations -
Cache3
67% -
0.41 -
63.6 -
0.59-
33% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How WAZ0NIK plays

Across 112 matches WAZ0NIK averages K/R 0.64, ADR 71.9 and a rating of 0.86. Biggest strength: Utility hit rate at 41%, better than 90% of level 3 players. Most room to improve: Deaths per round at 78%, better than only 12% of level 3 players. Averages 13.4 kills per match with 40% headshots. The strongest map is Mirage with a 62% win rate in 42 matches. In 26 of 112 matches the rating was 1.10 or higher (23%), in 61 it was below 0.90. In 112 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 0.88. WAZ0NIK loses the most ELO on Dust 2 (−135 ELO, win rate 27%). Things go best in match 2 of the day (+56 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +56 ELO. Last 30 days: 61 matches, win rate 54%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.