WAYPMA666

Japan
On FACEIT since 2020 210 matches tracked 26 matches in 30 days
Last updated:

How does WAYPMA666 play?

Rating 1.02 K/R 0.73 ADR 78.1 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 210 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.03−0.01 · Ø 1.04 better than 41%
Pistol kills per match 2.8
Zeus kills2 in 210 matches
Knife kills 5 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.5%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 25%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 24x 4K, 1 ace in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ELO +295
= Stayed the same
ADR at 79.5, Headshots at 48%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −143 ELO
73 matches · 49% win rate
In match 1 of the day −114 ELO
50 matches · 40% win rate
On Sundays −59 ELO, win rate 33%

WAYPMA666 loses the most ELO on Mirage: −143 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Inferno
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
49% better than 35%
0.74 better than 45%
79.2 better than 38%
1.03 better than 45%
53% of 259 duels better than 57%
32% of 60 situations better than 29%
Dust 249
59% better than 74%
0.75 right on the average
78.7 better than 35%
1.02 better than 40%
52% of 204 duels right on the average
38% of 40 situations right on the average
Anubis38
39% better than 10%
0.73 better than 41%
79.2 better than 39%
1.02 better than 40%
52% of 145 duels right on the average
35% of 17 situations better than 41%
Ancient31
52% better than 45%
0.66 better than 11%
73.7 better than 12%
0.93 better than 15%
46% of 127 duels better than 20%
33% of 15 situations better than 37%
Nuke15
47% better than 22%
0.67 better than 12%
75.3 better than 17%
1.04 better than 44%
52% of 44 duels right on the average
33% of 12 situations better than 34%

Compared with players on the same level who have at least 15 matches on the map.

How WAYPMA666 plays

Across 210 matches WAYPMA666 averages K/R 0.73, ADR 78.1 and a rating of 1.02. Most room to improve: Clutch 1v1 won at 34%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 59% win rate in 49 matches. In 77 of 210 matches the rating was 1.10 or higher (37%), in 79 it was below 0.90. In 153 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: November 2026 at 1.11. WAYPMA666 loses the most ELO on Mirage (−143 ELO, win rate 49%). Things go best on Dust 2 (+150 ELO, win rate 59%). Match no. 4 of the day goes best: 63% win rate, +30 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ELO +295. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 79.5, Headshots at 48%. Last 30 days: 26 matches, win rate 65%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.