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WAST3D--

United Kingdom
On FACEIT since 2018 437 matches tracked 73 matches in 30 days
ELO ▼ 102
3,105
30-day peak: 3,384
Rank EU ▼ 3,432 places
#6,381
United Kingdom #96 in United Kingdom
30 days · prev. #2,949 · best #1,967
Last updated:

How does WAST3D-- play?

Rating 1.00 (from 380 matches) K/R 0.73 ADR 80.2 from 437 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 388 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (337 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 7%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (54%).

Headshot rate 63%+9 pp · Ø 54% better than 95%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.07 · Ø 1.05 better than 18%
Pistol kills per match 2.9
Knife kills 4 in 437 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 27%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 58x 4K, 8 aces in 337 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 79%
Deaths per round 75%+4 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.73, ADR at 79.9, Headshots at 63%, ELO at 3,105
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.80. Last 3 months unchanged at 0.73. Just below the average (0.75).

Patterns

From the last 437 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −201 ELO
159 matches · 43% win rate
In match 3 of the day −113 ELO
53 matches · 45% win rate
On Inferno −60 ELO
28 matches · 46% win rate

WAST3D-- loses the most ELO on Mirage: −201 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Highest rating in a match: 2.39 · Anubis
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 437 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage159
43% better than 10%
0.71 better than 28%
77.4 better than 27%
0.95 better than 15%
52% of 626 duels better than 47%
24% of 49 situations better than 10%
Ancient116
58% better than 60%
0.75 better than 47%
83.0 better than 55%
1.02 better than 37%
48% of 580 duels better than 24%
33% of 43 situations better than 37%
Anubis85
56% right on the average
0.76 better than 54%
82.8 better than 57%
1.05 better than 47%
51% of 443 duels better than 42%
42% of 33 situations better than 59%
Nuke35
60% better than 62%
0.76 right on the average
82.9 better than 53%
1.04 better than 38%
52% of 186 duels better than 45%
9% of 11 situations better than 3%
Inferno28
46% better than 9%
0.74 better than 29%
77.2 better than 13%
1.00 better than 17%
52% of 155 duels better than 28%
15% of 13 situations better than 5%
Dust 214
29% -
0.63 -
71.8 -
0.88-
38% of 66 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WAST3D-- plays

Across 437 matches WAST3D-- averages K/R 0.73 and ADR 80.2; the rating across the 380 rated matches is 1.00. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 63% headshots. The strongest map is Nuke with a 60% win rate in 35 matches. In 135 of 388 matches the rating was 1.10 or higher (35%), in 174 it was below 0.90. In 337 matches with detailed stats: 58 4Ks and 8 aces. Best month by rating: August 2026 at 1.06. WAST3D-- loses the most ELO on Mirage (−201 ELO, win rate 43%). Things go best on Anubis (+382 ELO, win rate 56%). Improved over the last three months: Win rate +7 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.9, Headshots at 63%, ELO at 3,105. Last 30 days: 73 matches, win rate 48%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.