WABBAJACK-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).
Compared with 979 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (50%).
Clutch
Average1.5 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average1.16 K/D and so clearly above the average (0.97).
Impact
StrengthExactly 2 kills in 16.7% of rounds and so well above the average (12.9%).
Utility and deaths
Average0.14 enemies flashed per round and so well below the average (0.25).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Jan to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.90. Last 3 months: 0.83 (at the start 0.89). Well above the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.26. Last 3 months: 1.12 (at the start 1.22). Well above the average (0.98).
Damage per round (ADR)
Best month: June 2026 with 87.0. Last 3 months: 86.7 (at the start 84.2). Clearly above the average (78.5).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months: 44% (at the start 42%). Just below the average (45%).
Matches won (win rate)
Best month: August 2026 with 67%. Last 3 months: 39% (at the start 59%). Well below the average (48%).
Best month: September 2026 with 1,259. Last 3 months: 1,259 (at the start 1,233).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 80%.
Patterns
From the last 58 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 36 · Mirage
- Highest rating in a match: 2.32 · Mirage
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 58 matchesCompared with players on the same level who have at least 15 matches on the map.
How WABBAJACK- plays
Across 58 matches WABBAJACK- averages K/R 0.85, ADR 85.8 and a rating of 1.16. Biggest strength: Rating at 1.16, better than 97% of level 6 players. Averages 19.0 kills per match with 43% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 28 of 58 matches the rating was 1.10 or higher (48%), in 10 it was below 0.90. In 48 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.26. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, Rating −0.10, Win rate −20 pp. Unchanged in recent months: ADR at 86.7, ELO at 1,259. Last 30 days: 4 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.