WAAA

Peru
On FACEIT since 2014 518 matches tracked 114 matches in 30 days
ELO ▼ 145
2,976
30-day peak: 3,247
Rank NA ▼ 191 places
#312
Peru #2 in Peru
30 days · prev. #121 · best #107
Last updated:

How does WAAA play?

Rating 1.22 (from 395 matches) K/R 0.87 ADR 93.2 from 518 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 405 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (362 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 84%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.23+0.18 · Ø 1.05 better than 89%
Pistol kills per match 3.3 from the last 405
Zeus kills1 in 405 matches
Knife kills 8 in 405 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.8%+2.1 pp · Ø 13.7% better than 89%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 121x 4K, 10 aces in 362 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 6.1+2.1 · Ø 4.0 better than 93%
Enemies flashed per round 0.51+0.20 · Ø 0.31 better than 92%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.88, Rating at 1.23, ADR at 94.2, Win rate at 50%
▼ Got worse
ELO −151

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOctNov

Best month: September 2026 with 0.89. Last 3 months: 0.88 (at the start 0.86). Well above the average (0.75).

Patterns

From the last 405 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −168 ELO
31 matches · 39% win rate
In match 1 of the day −85 ELO
72 matches · 44% win rate
On Thursdays −70 ELO, win rate 45%

WAAA loses the most ELO on Anubis: −168 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.57 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 405 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
56% better than 61%
0.90 better than 94%
95.8 better than 95%
1.27 better than 95%
59% of 815 duels better than 86%
56% of 70 situations better than 92%
Dust 295
54% right on the average
0.89 better than 93%
95.1 better than 93%
1.24 better than 91%
55% of 444 duels better than 66%
43% of 54 situations better than 62%
Ancient62
47% better than 27%
0.85 better than 87%
91.1 better than 86%
1.16 better than 81%
51% of 300 duels better than 42%
28% of 40 situations better than 23%
Cache32
44% better than 13%
0.85 better than 75%
92.6 better than 80%
1.19 better than 71%
52% of 191 duels better than 38%
43% of 14 situations better than 58%
Anubis31
39% better than 9%
0.85 better than 88%
91.8 better than 90%
1.18 better than 84%
48% of 144 duels better than 26%
48% of 21 situations better than 72%
Inferno27
59% better than 53%
0.82 better than 66%
93.9 better than 83%
1.15 better than 60%
55% of 125 duels right on the average
63% of 16 situations better than 91%
Nuke12
42% -
0.83 -
88.9 -
1.18-
57% of 58 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WAAA plays

Across 518 matches WAAA averages K/R 0.87 and ADR 93.2; the rating across the 395 rated matches is 1.22. Biggest strength: Damage per round (ADR) at 93.2, better than 94% of level 10 · 2,750-2,999 ELO players. Averages 19.0 kills per match with 49% headshots. The strongest map is Inferno with a 59% win rate in 27 matches. In 242 of 405 matches the rating was 1.10 or higher (60%), in 88 it was below 0.90. In 362 matches with detailed stats: 121 4Ks and 10 aces. Best month by rating: September 2026 at 1.25. WAAA loses the most ELO on Anubis (−168 ELO, win rate 39%). Things go best on Mirage (+347 ELO, win rate 56%). Improved over the last three months: Headshots +6 pp. Got weaker: ELO −151. Unchanged in recent months: K/R at 0.88, Rating at 1.23, ADR at 94.2, Win rate at 50%. Last 30 days: 114 matches, win rate 48%, net ELO −210.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.