W1rxson

Ukraine
148 matches tracked 20 matches in 30 days
Last updated:

How does W1rxson play?

Rating 0.95 (from 105 matches) K/R 0.69 ADR 76.6 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 105 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 30%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 51%+11 pp better than 96%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 40%−11 pp better than 6%
AWP share of kills 8%−3 pp better than 46%
K/D 0.93−0.11 better than 14%
Pistol kills per match 2.0
Knife kills 2 in 148 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.6%+0.2 pp better than 52%
Rounds with 3K 3.4%−0.7 pp better than 19%
MVPs per match 1.8−0.6 better than 4%
4Ks and aces 11x 4K, 1 ace in 105 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 2.6−1.5 better than 10%
Enemies flashed per round 0.19−0.11 better than 21%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp, Win rate +21 pp, ELO +415
= Stayed the same
K/R at 0.69, ADR at 76.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.69 (at the start 0.71).

Patterns

From the last 148 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −148 ELO
26 matches · 42% wins
In match 3 of the day −94 ELO
28 matches · 39% wins
On Tuesdays −20 ELO, win rate 41%

W1rxson loses the most ELO on Anubis: −148 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 48 · Anubis

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
41% better than 12%
0.64 better than 8%
71.9 better than 10%
0.89 better than 8%
44% of 183 duels better than 13%
48% of 21 situations better than 78%
Dust 233
48% better than 35%
0.67 better than 17%
74.0 better than 15%
0.98 better than 30%
51% of 138 duels better than 47%
52% of 21 situations better than 86%
Anubis26
42% better than 17%
0.75 better than 53%
77.8 better than 32%
0.96 better than 24%
51% of 131 duels better than 44%
60% of 10 situations better than 93%
Ancient21
62% better than 78%
0.82 better than 83%
90.7 better than 90%
1.13 better than 81%
49% of 98 duels better than 33%
18% of 11 situations better than 9%
Nuke11
36% -
0.68 -
81.7 -
0.83-
43% of 47 duels -
20% of 5 situations -
Inferno6
50% -
0.69 -
72.1 -
0.75-
38% of 21 duels -
67% of 3 situations -
Cache5
80% -
0.58 -
67.7 -
0.82-
25% of 12 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How W1rxson plays

Across 148 matches W1rxson averages K/R 0.69 and ADR 76.6; the rating across the 105 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 51%. That is better than 96% of players on level 10. Most room to improve: Headshot rate at 40%. That is better than only 6% of players on level 10. On average 15.0 kills per match, 40% of them headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 29 of 105 matches the rating was 1.10 or higher (28%), in 48 it was below 0.90. In 105 matches with detailed stats: 11 4Ks and 1 aces. Best month by rating: August 2026 at 0.96. W1rxson loses the most ELO on Anubis (−148 ELO, win rate 42%). Things go best on Ancient (+179 ELO, win rate 62%). Improved over the last three months: Headshots +3 pp, Win rate +21 pp, ELO +415. Unchanged in recent months: K/R at 0.69, ADR at 76.7. Last 30 days: 20 matches, win rate 60%, ELO balance +158.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.