W00nka

Germany
On FACEIT since 2021 300 matches tracked 67 matches in 30 days
Last updated:
Next update possible in 30m 45s

How does W00nka play?

Rating 1.04 K/R 0.74 ADR 85.5 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 300 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,750-2,999 ELO

Compared with 11,820 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 61%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.4
Knife kills 1 in 300 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 51%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 38%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 40x 4K, 5 aces in 228 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.0).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 7.2+3.2 · Ø 4.0 better than 97%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +634
= Stayed the same
K/R at 0.74, Rating at 1.05, Win rate at 54%
▼ Got worse
ADR −6.5

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.77). Just below the average (0.75).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −90 ELO
25 matches · 56% win rate
In match 1 of the day −20 ELO
57 matches · 42% win rate
Between 12:00 and 18:00 +31 ELO, win rate 45%
On Wednesdays −110 ELO, win rate 45%

W00nka loses the most ELO on Inferno: −90 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 45 · Mirage
  4. Highest rating in a match: 2.79 · Dust 2

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
40% better than 7%
0.69 better than 20%
79.7 better than 39%
0.96 better than 19%
48% of 423 duels better than 26%
57% of 47 situations better than 93%
Dust 275
68% better than 93%
0.78 better than 62%
89.9 better than 84%
1.13 better than 71%
48% of 359 duels better than 27%
42% of 45 situations better than 60%
Ancient67
58% better than 64%
0.76 right on the average
87.1 better than 72%
1.06 better than 52%
53% of 339 duels better than 54%
29% of 48 situations better than 25%
Inferno25
56% better than 45%
0.77 better than 47%
88.4 better than 66%
1.06 better than 35%
50% of 114 duels better than 24%
18% of 11 situations better than 8%
Anubis18
44% better than 19%
0.73 better than 38%
86.3 better than 73%
0.99 better than 27%
41% of 90 duels better than 5%
33% of 12 situations better than 36%
Cache12
42% -
0.70 -
78.1 -
0.91-
46% of 54 duels -
50% of 2 situations -
Nuke6
33% -
0.80 -
94.1 -
1.11-
65% of 34 duels -
20% of 5 situations -
Vertigo3
67% -
0.94 -
101.1 -
1.22-
57% of 21 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How W00nka plays

Across 300 matches W00nka averages K/R 0.74, ADR 85.5 and a rating of 1.04. Biggest strength: Utility damage per round at 7.2, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 47% headshots. The strongest map is Dust 2 with a 68% win rate in 75 matches. In 122 of 300 matches the rating was 1.10 or higher (41%), in 99 it was below 0.90. In 228 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: July 2026 at 1.13. W00nka loses the most ELO on Inferno (−90 ELO, win rate 56%). Things go best on Dust 2 (+173 ELO, win rate 68%). Match no. 2 of the day goes best: 64% win rate, +51 ELO. Improved over the last three months: Headshots +2 pp, ELO +634. Got weaker: ADR −6.5. Unchanged in recent months: K/R at 0.74, Rating at 1.05, Win rate at 54%. Last 30 days: 67 matches, win rate 58%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.