VynceZ

Sweden
On FACEIT since 2020 57 matches tracked 35 matches in 30 days
ELO ▲ 356
2,059
30-day peak: 2,089
Rank EU
#214,302
Sweden #5,308 in Sweden
Last updated:

How does VynceZ play?

Rating 1.03 K/R 0.75 ADR 80.1 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 57 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 14%+2 pp · Ø 12% better than 70%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 9x 4K, 2 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.7+1.4 · Ø 4.3 better than 83%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +8.0, Win rate +14 pp, ELO +272
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.78 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −84 ELO
26 matches · 35% win rate

VynceZ loses the most ELO in match 1 of the day: −84 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Highest rating in a match: 1.74 · Dust 2
  3. Most kills in a match: 52 · Mirage
  4. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
50% -
0.74 -
80.5 -
1.03-
43% of 63 duels -
29% of 7 situations -
Inferno12
50% -
0.74 -
76.8 -
1.00-
45% of 55 duels -
33% of 6 situations -
Mirage12
67% -
0.73 -
80.2 -
1.00-
47% of 88 duels -
53% of 15 situations -
Nuke10
50% -
0.79 -
84.4 -
1.10-
65% of 43 duels -
25% of 8 situations -
Ancient4
50% -
0.77 -
77.5 -
0.98-
75% of 24 duels -
100% of 1 situations -
Cache3
67% -
0.81 -
87.1 -
1.13-
57% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VynceZ plays

Across 57 matches VynceZ averages K/R 0.75, ADR 80.1 and a rating of 1.03. Biggest strength: Utility damage per round at 5.7, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 52% headshots. The strongest map is Mirage with a 67% win rate in 12 matches. In 23 of 57 matches the rating was 1.10 or higher (40%), in 21 it was below 0.90. In 49 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: November 2026 at 1.16. VynceZ loses the most ELO in match 1 of the day (−84 ELO, win rate 35%). Improved over the last three months: K/R +0.09, Rating +0.13, ADR +8.0, Win rate +14 pp, ELO +272. Got weaker: Headshots −8 pp. Last 30 days: 35 matches, win rate 63%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.