VuaCoBak67

Australia
On FACEIT since 2019 280 matches tracked 182 matches in 30 days
ELO ▲ 182
2,645
30-day peak: 2,672
Rank OCE ▲ 13 places
#177
Australia #98 in Australia
30 days · prev. #190 · best #174
Last updated:

How does VuaCoBak67 play?

Rating 0.98 (from 230 matches) K/R 0.71 ADR 76.2 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 230 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 0.99−0.06 · Ø 1.05 better than 26%
Pistol kills per match 2.9
Knife kills 9 in 280 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 23%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 36x 4K, 2 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 19%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.08, Win rate +5 pp, ELO +153
= Stayed the same
K/R at 0.71, ADR at 75.9
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months unchanged at 0.71. Slightly below the average (0.75).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −52 ELO
29 matches · 52% win rate
In match 3 of the day +1 ELO
40 matches · 45% win rate
On Tuesdays +64 ELO, win rate 44%

VuaCoBak67 loses the most ELO on Anubis: −52 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.35 · Inferno
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 36 · Ancient

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
53% right on the average
0.71 better than 31%
75.6 better than 21%
0.99 better than 32%
49% of 324 duels better than 35%
41% of 56 situations better than 60%
Dust 248
48% better than 34%
0.69 better than 23%
74.2 better than 15%
0.95 better than 17%
52% of 130 duels right on the average
35% of 20 situations better than 42%
Ancient42
57% better than 60%
0.73 better than 39%
75.1 better than 15%
1.00 better than 32%
55% of 110 duels better than 65%
38% of 29 situations right on the average
Inferno34
59% better than 59%
0.78 better than 53%
85.3 better than 55%
1.08 better than 47%
48% of 100 duels better than 17%
30% of 23 situations better than 32%
Anubis29
52% better than 45%
0.66 better than 11%
77.1 better than 26%
0.93 better than 13%
60% of 92 duels better than 88%
60% of 10 situations better than 92%
Cache16
63% -
0.66 -
72.1 -
0.90-
51% of 39 duels -
0% of 4 situations -
Nuke8
25% -
0.63 -
70.3 -
0.83-
45% of 33 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VuaCoBak67 plays

Across 280 matches VuaCoBak67 averages K/R 0.71 and ADR 76.2; the rating across the 230 rated matches is 0.98. Biggest strength: Headshot rate at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 56% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 78 of 230 matches the rating was 1.10 or higher (34%), in 104 it was below 0.90. In 213 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: November 2026 at 1.13. VuaCoBak67 loses the most ELO on Anubis (−52 ELO, win rate 52%). Things go best on Mirage (+139 ELO, win rate 53%). Match no. 4 of the day goes best: 62% win rate, +24 ELO. Improved over the last three months: Rating +0.08, Win rate +5 pp, ELO +153. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.71, ADR at 75.9. Last 30 days: 182 matches, win rate 53%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.