Vster

Denmark
On FACEIT since 2014 791 matches tracked 139 matches in 30 days
ELO ▲ 270
3,592
30-day peak: 3,616
Rank EU ▲ 1,804 places
#906
Denmark #33 in Denmark
30 days · prev. #2,710 · best #868
Last updated:
Next update possible in 1h 27m

How does Vster play?

Rating 1.15 (from 448 matches) K/R 0.81 ADR 90.4 from 791 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 486 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (518 matches).

3,500+ ELO

Compared with 1,373 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 20%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 59%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just below the average (1.11).

Headshot rate 57%+4 pp · Ø 53% better than 65%
AWP share of kills 2%−12 pp · Ø 14% better than 14%
K/D 1.07−0.04 · Ø 1.11 better than 24%
Pistol kills per match 3.6 from the last 487
Knife kills 14 in 487 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so clearly above the average (4.5%).

2K rounds 15.2%+0.8 pp · Ø 14.4% better than 66%
3K rounds 5.3%+0.8 pp · Ø 4.5% better than 71%
MVPs per match 2.8+0.3 · Ø 2.5 better than 69%
4Ks and aces 139x 4K, 19 aces in 518 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.0).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 7.7+3.7 · Ø 4.0 better than 98%
Enemies flashed per round 0.34−0.01 · Ø 0.35 better than 49%
Deaths per round 75%+5 pp · Ø 70% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.09, Rating +0.11, ADR +9.3, Headshots +4 pp, Win rate +3 pp, ELO +503
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.86 (at the start 0.77). Clearly above the average (0.79).

Patterns

From the last 487 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays −33 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Highest rating in a match: 3.11 · Ancient
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 487 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient159
57% better than 45%
0.85 better than 76%
97.7 better than 93%
1.17 better than 70%
55% of 833 duels better than 54%
34% of 70 situations better than 39%
Mirage91
51% better than 25%
0.82 better than 57%
91.0 better than 74%
1.10 better than 40%
57% of 475 duels better than 63%
26% of 35 situations better than 13%
Anubis78
60% better than 59%
0.84 better than 73%
93.0 better than 87%
1.16 better than 63%
57% of 421 duels better than 64%
28% of 32 situations better than 22%
Dust 263
43% better than 9%
0.77 better than 36%
86.6 better than 54%
1.04 better than 21%
47% of 312 duels better than 12%
50% of 18 situations better than 74%
Nuke40
50% better than 31%
0.95 better than 98%
103.1 better than 99%
1.34 better than 98%
58% of 238 duels better than 78%
59% of 17 situations better than 90%
Cache37
46% -
0.77 -
86.6 -
1.03-
49% of 163 duels -
8% of 13 situations -
Inferno18
50% better than 32%
0.89 better than 94%
100.9 better than 98%
1.21 better than 88%
56% of 124 duels better than 67%
43% of 14 situations better than 64%

Compared with players on the same level who have at least 15 matches on the map.

How Vster plays

Across 791 matches Vster averages K/R 0.81 and ADR 90.4; the rating across the 448 rated matches is 1.15. Biggest strength: Utility damage per round at 7.7, better than 98% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 75%, better than only 3% of level 10 · 3,500+ ELO players. Averages 17.7 kills per match with 57% headshots. The strongest map is Anubis with a 60% win rate in 78 matches. In 233 of 486 matches the rating was 1.10 or higher (48%), in 137 it was below 0.90. In 518 matches with detailed stats: 139 4Ks and 19 aces. Best month by rating: September 2026 at 1.25. Things go best on Anubis (+127 ELO, win rate 60%). Improved over the last three months: K/R +0.09, Rating +0.11, ADR +9.3, Headshots +4 pp, Win rate +3 pp, ELO +503. Last 30 days: 139 matches, win rate 55%, net ELO +98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.