VpRz-

Germany
43 matches tracked 20 matches in 30 days
Last updated:

How does VpRz- play?

Rating 0.86 K/R 0.62 ADR 67.2 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 28% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

14% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 14%−25 pp · Ø 39% better than 1%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.02).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.86−0.16 · Ø 1.02 better than 3%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.3%).

2K rounds 10.9%−2.4 pp · Ø 13.3% better than 4%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 5%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 2x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 61%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether VpRz- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 31 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.53
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.66.

Patterns

From the last 43 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −10 ELO
24 matches · 50% win rate

VpRz- loses the most ELO in match 1 of the day: −10 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.78 · Anubis

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient15
47% better than 31%
0.63 better than 5%
64.8 better than 1%
0.86 better than 5%
42% of 57 duels better than 8%
43% of 7 situations better than 63%
Mirage15
67% better than 94%
0.63 better than 8%
68.6 better than 4%
0.87 better than 7%
47% of 66 duels better than 28%
0% of 9 situations better than 1%
Anubis5
60% -
0.64 -
69.2 -
0.98-
40% of 20 duels -
-
Dust 24
75% -
0.61 -
69.6 -
0.82-
31% of 16 duels -
0% of 1 situations -
Inferno3
33% -
0.56 -
60.1 -
0.80-
33% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How VpRz- plays

Across 43 matches VpRz- averages K/R 0.62, ADR 67.2 and a rating of 0.86. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 67.2, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 61% headshots. The strongest map is Mirage with a 67% win rate in 15 matches. In 8 of 43 matches the rating was 1.10 or higher (19%), in 27 it was below 0.90. In 31 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. VpRz- loses the most ELO in match 1 of the day (−10 ELO, win rate 50%). Last 30 days: 20 matches, win rate 55%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.