Volkodie

Russia
On FACEIT since 2021 137 matches tracked 101 matches in 30 days
ELO ▼ 24
2,114
30-day peak: 2,241
Rank EU
#185,501
Russia #52,385 in Russia
Last updated:

How does Volkodie play?

Rating 1.12 K/R 0.80 ADR 83.4 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 137 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.14+0.11 · Ø 1.03 better than 82%
Pistol kills per match 2.2
Knife kills 3 in 137 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 85%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 3 aces in 137 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 2.1−2.2 · Ø 4.3 better than 5%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 4%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.14, ADR +8.4
= Stayed the same
First kills at 11%, Clutch 1v1 at 35%
▼ Got worse
Headshots −4 pp, Win rate −11 pp, ELO −364

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.82 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
25 matches · 40% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 33%
On Mondays +25 ELO, win rate 36%

Volkodie loses the most ELO in match 1 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 35 · Ancient
  4. Highest rating in a match: 2.53 · Ancient

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
47% better than 34%
0.81 better than 79%
87.6 better than 80%
1.11 better than 73%
64% of 236 duels better than 96%
25% of 32 situations better than 17%
Mirage28
46% better than 27%
0.77 better than 65%
81.6 better than 55%
1.07 better than 64%
65% of 117 duels better than 98%
18% of 11 situations better than 7%
Ancient19
32% better than 6%
0.76 better than 60%
75.5 better than 24%
1.10 better than 74%
57% of 54 duels better than 82%
62% of 13 situations better than 94%
Anubis17
47% better than 34%
0.81 better than 80%
81.2 better than 51%
1.18 better than 89%
71% of 51 duels better than 99%
33% of 9 situations better than 36%
Nuke10
60% -
0.85 -
84.8 -
1.22-
48% of 33 duels -
75% of 8 situations -
Inferno8
63% -
0.75 -
79.4 -
1.00-
53% of 38 duels -
20% of 5 situations -
Cache6
67% -
0.87 -
92.4 -
1.20-
64% of 28 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Volkodie plays

Across 137 matches Volkodie averages K/R 0.80, ADR 83.4 and a rating of 1.12. Biggest strength: Opening duels won at 62%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 32% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 65 of 137 matches the rating was 1.10 or higher (47%), in 40 it was below 0.90. In 137 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: November 2026 at 1.21. Volkodie loses the most ELO in match 1 of the day (±0 ELO, win rate 40%). Things go best on Dust 2 (+50 ELO, win rate 47%). Match no. 3 of the day goes best: 52% win rate, +49 ELO. Improved over the last three months: K/R +0.13, Rating +0.14, ADR +8.4. Got weaker: Headshots −4 pp, Win rate −11 pp, ELO −364. Unchanged in recent months: First kills at 11%, Clutch 1v1 at 35%. Last 30 days: 101 matches, win rate 49%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.