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Volk

Canada
On FACEIT since 2015 154 matches tracked 55 matches in 30 days
Last updated:

How does Volk play?

Rating 0.95 K/R 0.69 ADR 76.2 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.01).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 0.94−0.07 · Ø 1.01 better than 21%
Pistol kills per match 2.5
Knife kills 4 in 154 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 32%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 24x 4K, 0 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.0+0.7 · Ø 4.3 better than 71%
Enemies flashed per round 0.59+0.31 · Ø 0.28 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +8 pp, ELO +313, First kills +1 pp, Clutch 1v1 +35 pp
= Stayed the same
K/R at 0.69, Rating at 0.95, ADR at 75.8, Headshots at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.73).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −79 ELO
28 matches · 46% win rate
On Cache −41 ELO
23 matches · 39% win rate
Between 6:00 and 12:00 −11 ELO, win rate 48%
On Mondays −11 ELO, win rate 45%

Volk loses the most ELO on Ancient: −79 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Cache
  2. Highest rating in a match: 2.06 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
59% better than 81%
0.70 better than 33%
75.3 better than 24%
0.96 better than 29%
46% of 235 duels better than 24%
30% of 30 situations better than 27%
Ancient28
46% better than 35%
0.71 better than 34%
81.1 better than 47%
0.94 better than 22%
46% of 98 duels better than 23%
29% of 14 situations better than 25%
Cache23
39% better than 11%
0.69 better than 31%
74.9 better than 23%
0.95 better than 27%
46% of 87 duels better than 23%
8% of 13 situations better than 2%
Dust 219
79% better than 99%
0.70 better than 33%
78.7 better than 41%
0.96 better than 27%
50% of 90 duels better than 44%
44% of 9 situations better than 68%
Nuke13
69% -
0.71 -
79.2 -
1.02-
47% of 73 duels -
75% of 8 situations -
Anubis12
42% -
0.63 -
72.0 -
0.90-
47% of 62 duels -
0% of 4 situations -
Inferno9
33% -
0.62 -
70.8 -
0.83-
45% of 49 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Volk plays

Across 154 matches Volk averages K/R 0.69, ADR 76.2 and a rating of 0.95. Most room to improve: 3K rounds at 3.3%, better than only 19% of level 9 players. Averages 15.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 79% win rate in 19 matches. In 44 of 154 matches the rating was 1.10 or higher (29%), in 69 it was below 0.90. In 151 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. Volk loses the most ELO on Ancient (−79 ELO, win rate 46%). Things go best in match 3 of the day (+132 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +132 ELO. Improved over the last three months: Win rate +8 pp, ELO +313, First kills +1 pp, Clutch 1v1 +35 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 75.8, Headshots at 49%. Last 30 days: 55 matches, win rate 55%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.