Vodr

RS
100 matches tracked
Last updated:

How does Vodr play?

Rating 0.92 K/R 0.66 ADR 72.3 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 100 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 27% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 46% no comparison

Clutch

Last one alive
Clutch 1v1 won 71% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 89%
AWP share of kills 11% no comparison
K/D 0.91−0.11 · Ø 1.02 better than 14%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 15.2% no comparison
3K rounds 1.8% no comparison
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 1x 4K, 0 aces in 10 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Utility hit rate 47% no comparison
Utility damage per round 4.8 no comparison
Enemies flashed per round 0.13 no comparison
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.12, ADR −5.4, Win rate −6 pp, ELO −176

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Last 3 months: 0.60 (at the start 0.68). Well below the average (0.73).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −32 ELO
29 matches · 45% win rate
Between 12:00 and 18:00 +34 ELO, win rate 46%

Vodr loses the most ELO on Dust 2: −32 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 1.59 · Dust 2
  3. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
45% better than 31%
0.62 better than 7%
69.1 better than 6%
0.87 better than 7%
52% of 126 duels better than 60%
25% of 12 situations better than 17%
Mirage23
48% better than 41%
0.66 better than 16%
73.4 better than 17%
0.92 better than 17%
46% of 95 duels better than 24%
32% of 19 situations better than 34%
Ancient20
50% right on the average
0.71 better than 36%
73.2 better than 13%
0.98 better than 39%
44% of 85 duels better than 13%
43% of 7 situations better than 61%
Anubis18
67% better than 91%
0.63 better than 10%
73.1 better than 15%
0.89 better than 11%
48% of 67 duels better than 32%
71% of 7 situations better than 98%
Inferno10
60% -
0.69 -
76.4 -
1.01-
46% of 26 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vodr plays

Across 100 matches Vodr averages K/R 0.66, ADR 72.3 and a rating of 0.92. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Most room to improve: Damage per round (ADR) at 72.3, better than only 9% of level 9 players. Averages 14.0 kills per match with 56% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 28 of 100 matches the rating was 1.10 or higher (28%), in 50 it was below 0.90. In 10 matches with detailed stats: 1 4Ks and 0 aces. Vodr loses the most ELO on Dust 2 (−32 ELO, win rate 45%). Things go best on Mirage (+124 ELO, win rate 48%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.08, Rating −0.12, ADR −5.4, Win rate −6 pp, ELO −176.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.