Vo1atile

Kuwait
184 matches tracked
Last updated:

How does Vo1atile play?

Rating 1.07 K/R 0.75 ADR 82.2 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 184 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 8%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.08+0.08 · Ø 1.00 better than 79%
Pistol kills per match 2.9
Knife kills 1 in 184 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so just above the average (13.2%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 63%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 53%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 42x 4K, 3 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.51+0.24 · Ø 0.27 better than 92%
Deaths per round 70%−2 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.07, Rating −0.12, ADR −5.5, ELO −335, First kills −2 pp, Clutch 1v1 −13 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.73 (at the start 0.80). Just above the average (0.72).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −130 ELO
61 matches · 43% win rate
Between 18:00 and 24:00 −130 ELO, win rate 45%
On Saturdays +40 ELO, win rate 45%

Vo1atile loses the most ELO on Anubis: −130 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.07 · Mirage
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis61
43% better than 25%
0.74 better than 55%
79.5 better than 46%
1.05 better than 64%
54% of 316 duels better than 70%
35% of 48 situations better than 45%
Dust 250
52% better than 53%
0.78 better than 76%
85.4 better than 76%
1.09 better than 77%
58% of 251 duels better than 86%
36% of 28 situations better than 45%
Cache37
51% -
0.76 -
82.4 -
1.08-
51% of 182 duels -
36% of 28 situations -
Ancient19
74% better than 97%
0.72 right on the average
82.4 better than 65%
0.99 right on the average
48% of 82 duels better than 37%
83% of 12 situations better than 99%
Inferno11
36% -
0.65 -
75.9 -
0.95-
43% of 40 duels -
20% of 10 situations -
Mirage3
100% -
1.05 -
103.6 -
1.53-
62% of 21 duels -
0% of 1 situations -
Nuke3
67% -
0.69 -
76.0 -
1.02-
56% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vo1atile plays

Across 184 matches Vo1atile averages K/R 0.75, ADR 82.2 and a rating of 1.07. Biggest strength: Deaths per round at just 70% (lower is better), better than 81% of level 8 players. Most room to improve: Headshot rate at 38%, better than only 8% of level 8 players. Averages 16.8 kills per match with 38% headshots. The strongest map is Ancient with a 74% win rate in 19 matches. In 77 of 184 matches the rating was 1.10 or higher (42%), in 65 it was below 0.90. In 184 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: August 2026 at 1.14. Vo1atile loses the most ELO on Anubis (−130 ELO, win rate 43%). Things go best in match 2 of the day (+100 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +100 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.07, Rating −0.12, ADR −5.5, ELO −335, First kills −2 pp, Clutch 1v1 −13 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 7 matches, win rate 57%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.