Viv1en

France
On FACEIT since 2025 134 matches tracked 39 matches in 30 days
Last updated:

How does Viv1en play?

Rating 0.99 K/R 0.71 ADR 80.6 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 134 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 31%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 6

Compared with 1,186 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 46%−3 pp · Ø 49% better than 19%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 92%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 10%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (0.98).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 19%+9 pp · Ø 10% better than 82%
K/D 0.97−0.01 · Ø 0.98 better than 47%
Pistol kills per match 2.5
Knife kills 2 in 134 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 6.2+2.2 · Ø 4.0 better than 90%
Enemies flashed per round 0.35+0.10 · Ø 0.25 better than 77%
Deaths per round 74%+1 pp · Ø 73% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.15, ADR −4.8, Win rate −9 pp, ELO −322

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.68 (at the start 0.76). Slightly below the average (0.71).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
39 matches · 36% win rate
In match 3 of the day ±0 ELO
27 matches · 33% win rate

Viv1en loses the most ELO on Dust 2: −59 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 46 · Nuke
  3. Highest rating in a match: 1.90 · Anubis

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
54% better than 67%
0.71 better than 47%
82.8 better than 71%
0.99 right on the average
50% of 233 duels right on the average
44% of 27 situations better than 68%
Dust 239
36% better than 9%
0.67 better than 25%
76.1 better than 34%
0.96 better than 37%
40% of 163 duels better than 7%
46% of 35 situations better than 75%
Nuke16
56% better than 59%
0.79 better than 74%
82.5 better than 63%
1.09 better than 74%
48% of 71 duels better than 36%
44% of 16 situations better than 66%
Ancient10
40% -
0.72 -
80.2 -
1.00-
57% of 47 duels -
43% of 7 situations -
Anubis10
40% -
0.72 -
84.4 -
0.94-
48% of 50 duels -
20% of 5 situations -
Inferno9
44% -
0.76 -
84.5 -
1.06-
60% of 45 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Viv1en plays

Across 134 matches Viv1en averages K/R 0.71, ADR 80.6 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 6 players. Most room to improve: Opening duels won at 46%, better than only 19% of level 6 players. Averages 16.5 kills per match with 45% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 44 of 134 matches the rating was 1.10 or higher (33%), in 62 it was below 0.90. In 99 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: June 2026 at 1.13. Viv1en loses the most ELO on Dust 2 (−59 ELO, win rate 36%). Things go best in match 1 of the day (−88 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, −88 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.08, Rating −0.15, ADR −4.8, Win rate −9 pp, ELO −322. Last 30 days: 39 matches, win rate 44%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.