Virifix
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (383 matches).
Compared with 12,287 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 13% of rounds and so well above the average (11%).
Clutch
Average0.9 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average64% headshots and so well above the average (52%).
Impact
Average2.8 MVPs per match and so well above the average (2.4).
Utility and deaths
WeaknessDied in 78% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months: 0.79 (at the start 0.82). Slightly above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.11. Last 3 months: 1.06 (at the start 1.10). Just above the average (1.05).
Damage per round (ADR)
Best month: November 2026 with 89.6. Last 3 months: 85.4 (at the start 87.3). Slightly above the average (81.3).
Share of headshot kills
Best month: July 2026 with 67%. Last 3 months: 63% (at the start 66%). Well above the average (52%).
Matches won (win rate)
Best month: November 2026 with 57%. Last 3 months: 56% (at the start 53%). Clearly above the average (51%).
Best month: November 2026 with 3,023. Last 3 months: 2,942 (at the start 2,392).
Rounds with first kill
Best month: November 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 456 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Virifix loses the most ELO on Ancient: −102 ELO, 51% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Ancient
- Highest rating in a match: 2.91 · Vertigo
- Most kills in a match: 41 · Ancient
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 456 matchesCompared with players on the same level who have at least 15 matches on the map.
How Virifix plays
Across 456 matches Virifix averages K/R 0.80, ADR 86.2 and a rating of 1.08. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 64% headshots. The strongest map is Nuke with a 69% win rate in 26 matches. In 210 of 456 matches the rating was 1.10 or higher (46%), in 149 it was below 0.90. In 383 matches with detailed stats: 119 4Ks and 11 aces. Best month by rating: August 2026 at 1.11. Virifix loses the most ELO on Ancient (−102 ELO, win rate 51%). Things go best on Mirage (+285 ELO, win rate 58%). Match no. 4 of the day goes best: 60% win rate, +190 ELO. Improved over the last three months: Win rate +3 pp, ELO +550. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.06, ADR at 85.4. Last 30 days: 74 matches, win rate 55%, net ELO +47.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.