Viresse

MP
On FACEIT since 2014 206 matches tracked 73 matches in 30 days
ELO ▲ 150
3,509
30-day peak: 3,509
Rank EU ▲ 709 places
#936
#1 in MP
30 days · before #1,645 · best #936
Last updated:

How does Viresse play?

Rating 1.17 (from 85 matches) K/R 0.78 ADR 86.4 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 84%
Rating spread from 85 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 6% very weak below 0.75 11%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 5%−6 pp better than 30%
K/D 1.10+0.07 better than 71%
Pistol kills per match 3.0
Knife kills 4 in 206 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 31x 4K, 2 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +7.8
= Stayed the same
Win rate at 54%
▼ Got worse
Headshots −8 pp, ELO −601

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.80 (at the start 0.72).

Patterns

From the last 206 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −94 ELO
22 matches · 36% wins
On Ancient −56 ELO
21 matches · 62% wins
Between 12:00 and 18:00 −243 ELO, win rate 39%
On Saturdays −76 ELO, win rate 36%

Viresse loses the most ELO in match 4 of the day: −94 ELO, 36% wins

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 2.24 · Inferno
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
53% better than 54%
0.78 better than 67%
87.1 better than 79%
1.15 better than 82%
51% of 274 duels better than 47%
34% of 41 situations better than 38%
Dust 257
53% better than 54%
0.76 better than 60%
85.7 better than 74%
1.12 better than 74%
44% of 226 duels better than 15%
45% of 22 situations better than 71%
Anubis26
58% better than 70%
0.79 better than 73%
83.4 better than 62%
1.22-
47% of 122 duels better than 24%
59% of 17 situations better than 90%
Ancient21
62% better than 81%
0.85 better than 89%
91.8 better than 91%
1.26-
61% of 102 duels better than 93%
47% of 15 situations better than 77%
Inferno13
46% -
0.76 -
86.8 -
1.16-
58% of 57 duels -
50% of 10 situations -
Nuke13
46% -
0.77 -
84.5 -
1.05-
55% of 49 duels -
33% of 12 situations -
Cache10
50% -
0.75 -
84.0 -
1.22-
62% of 42 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Viresse plays

Across 206 matches Viresse averages K/R 0.78 and ADR 86.4; the rating across the 85 rated matches is 1.17. Biggest strength: Rating at 1.17. That is better than 90% of players on level 10. On average 17.1 kills per match, 56% of them headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 46 of 85 matches the rating was 1.10 or higher (54%), in 14 it was below 0.90. In 138 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: October 2026 at 1.21. Viresse loses the most ELO in match 4 of the day (−94 ELO, win rate 36%). Things go best on Anubis (+147 ELO, win rate 58%). Improved over the last three months: K/R +0.08, ADR +7.8. Got weaker: Headshots −8 pp, ELO −601. Unchanged in recent months: Win rate at 54%. Last 30 days: 73 matches, win rate 52%, ELO balance +72.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.