Vinyack

Switzerland
On FACEIT since 2021 407 matches tracked 130 matches in 30 days
ELO ▲ 270
3,541
30-day peak: 3,584
Rank EU ▲ 754 places
#1,080
Switzerland #4 in Switzerland
30 days · prev. #1,834 · best #861
Last updated:

How does Vinyack play?

Rating 1.33 (from 256 matches) K/R 0.96 ADR 100.0 from 407 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 407 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 39% good 1.10 to 1.29 20% normal 0.90 to 1.09 13% weak 0.75 to 0.89 8% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (372 matches).

3,500+ ELO

Compared with 1,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (12%).

Rounds with first kill 19%+7 pp · Ø 12% better than 99%
Opening duels won 63%+9 pp · Ø 54% better than 95%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 47%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.12).

Headshot rate 52%−1 pp · Ø 53% better than 37%
AWP share of kills 30%+16 pp · Ø 14% better than 86%
K/D 1.40+0.28 · Ø 1.12 better than 94%
Pistol kills per match 3.8
Knife kills 17 in 407 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.5).

2K rounds 17.7%+3.4 pp · Ø 14.3% better than 97%
3K rounds 7.0%+2.2 pp · Ø 4.8% better than 97%
MVPs per match 3.4+0.9 · Ø 2.5 better than 97%
4Ks and aces 138x 4K, 12 aces in 372 matches

Utility and deaths

Average
Nades, flashes and deaths

35% of nades dealing damage or blinding and so just above the average (34%).

Utility hit rate 35%+1 pp · Ø 34% better than 60%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 57%
Enemies flashed per round 0.35+0.01 · Ø 0.34 better than 52%
Deaths per round 69%−1 pp · Ø 70% better than 50%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp, ELO +162
= Stayed the same
K/R at 0.96, ADR at 100.6, Win rate at 63%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: August 2026 with 0.98. Last 3 months: 0.96 (at the start 0.97). Well above the average (0.79).

Patterns

From the last 407 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −223 ELO
87 matches · 52% win rate
On Mirage −145 ELO
23 matches · 48% win rate
Between 0:00 and 6:00 −18 ELO, win rate 56%
On Mondays +6 ELO, win rate 59%

Vinyack loses the most ELO in match 1 of the day: −223 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 17 wins in a row · Anubis
  4. Highest rating in a match: 2.84 · Nuke

Maps in detail

from the last 407 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2165
67% better than 80%
0.99 better than 97%
103.6 better than 97%
1.39 better than 95%
66% of 1,070 duels better than 93%
45% of 118 situations better than 64%
Cache67
60% -
0.92 -
96.6 -
1.27-
60% of 367 duels -
33% of 27 situations -
Nuke64
64% better than 76%
0.95 better than 96%
97.3 better than 93%
1.33 better than 95%
61% of 415 duels better than 92%
36% of 44 situations better than 42%
Anubis49
69% better than 86%
1.01 better than 99%
104.6 better than 99%
1.41 better than 98%
64% of 335 duels better than 92%
43% of 21 situations better than 59%
Mirage23
48% better than 14%
0.95 better than 95%
99.2 better than 95%
1.35 better than 95%
57% of 152 duels better than 63%
62% of 13 situations better than 96%
Ancient20
70% better than 85%
0.78 better than 42%
82.8 better than 37%
1.14 better than 57%
57% of 96 duels better than 65%
0% of 5 situations better than 1%
Inferno12
33% -
1.01 -
101.7 -
1.40-
54% of 84 duels -
22% of 9 situations -
Vertigo4
75% -
0.99 -
96.2 -
1.36-
63% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vinyack plays

Across 407 matches Vinyack averages K/R 0.96 and ADR 100.0; the rating across the 256 rated matches is 1.33. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 3,500+ ELO players. Averages 20.7 kills per match with 52% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 297 of 407 matches the rating was 1.10 or higher (73%), in 57 it was below 0.90. In 372 matches with detailed stats: 138 4Ks and 12 aces. Best month by rating: October 2026 at 1.37. Vinyack loses the most ELO in match 1 of the day (−223 ELO, win rate 52%). Things go best on Anubis (+93 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +16 ELO. Improved over the last three months: Headshots +3 pp, ELO +162. Unchanged in recent months: K/R at 0.96, ADR at 100.6, Win rate at 63%. Last 30 days: 130 matches, win rate 67%, net ELO +139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.