Vikingdella

Kosovo
On FACEIT since 2020 297 matches tracked 172 matches in 30 days
Last updated:

How does Vikingdella play?

Rating 1.17 (from 247 matches) K/R 0.83 ADR 89.4 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 247 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 3.1
Knife kills 5 in 297 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 60x 4K, 5 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 34%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, ADR +8.9, Win rate +6 pp
= Stayed the same
ELO at 2,445
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.78
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.91. Last 3 months: 0.86 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −17 ELO
37 matches · 51% win rate
On Ancient −6 ELO
41 matches · 44% win rate
On Fridays +7 ELO, win rate 40%

Vikingdella loses the most ELO on Inferno: −17 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.32 · Inferno
  3. Most kills in a match: 55 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
57% better than 68%
0.89 better than 95%
93.8 better than 94%
1.26 better than 96%
62% of 385 duels better than 95%
45% of 47 situations better than 70%
Dust 284
56% better than 66%
0.82 better than 82%
88.5 better than 83%
1.17 better than 85%
60% of 345 duels better than 88%
52% of 56 situations better than 85%
Ancient41
44% better than 22%
0.81 better than 78%
88.2 better than 80%
1.13 better than 79%
47% of 142 duels better than 25%
30% of 20 situations better than 30%
Inferno37
51% better than 38%
0.74 right on the average
82.9 better than 53%
0.99 better than 27%
48% of 130 duels better than 22%
40% of 20 situations better than 52%
Nuke14
50% -
0.82 -
90.8 -
1.16-
61% of 54 duels -
43% of 14 situations -
Anubis13
31% -
0.86 -
94.4 -
1.22-
58% of 65 duels -
43% of 7 situations -
Cache10
70% -
0.87 -
87.0 -
1.22-
53% of 43 duels -
29% of 7 situations -
Overpass4
0% -
0.70 -
72.9 -
0.99-
78% of 18 duels -
-
Vertigo4
50% -
0.76 -
88.6 -
1.05-
63% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vikingdella plays

Across 297 matches Vikingdella averages K/R 0.83 and ADR 89.4; the rating across the 247 rated matches is 1.17. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 45% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 140 of 247 matches the rating was 1.10 or higher (57%), in 64 it was below 0.90. In 227 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: September 2026 at 1.30. Vikingdella loses the most ELO on Inferno (−17 ELO, win rate 51%). Things go best on Dust 2 (+151 ELO, win rate 56%). Match no. 3 of the day goes best: 57% win rate, +48 ELO. Improved over the last three months: K/R +0.08, ADR +8.9, Win rate +6 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ELO at 2,445. Last 30 days: 172 matches, win rate 54%, net ELO +303.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.