Vice1cs

Brazil
123 matches tracked 10 matches in 30 days
ELO ▼ 49
2,248
30-day peak: 2,297
Rank SA ▲ 631 places
#2,019 #2,204 in BR
30 days · before #2,650 · best #2,019
Last updated:

How does Vice1cs play?

K/R 0.72 ADR 79.2 from 123 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 15%
Opening duels won 47%−4 pp better than 15%

Clutch

Average
Last one alive
Clutch 1v1 won 48%+9 pp better than 91%
Clutch 1v2 won 11%−10 pp better than 3%
Clutch kills per match 1.5−0.1 better than 36%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 3%−8 pp better than 19%
K/D 1.02−0.01 better than 42%
Pistol kills per match 2.9
Knife kills 6 in 123 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.1%−2.2 pp better than 4%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.30.0 level
4Ks and aces 9x 4K, 0 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.28−0.02 better than 45%
Rounds with a death 70%−2.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −6.5, Win rate −9 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.63
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.65 (at the start 0.75).

Patterns

From the last 123 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −22 ELO
31 matches · 58% wins

Vice1cs loses the most ELO on Dust 2: −22 ELO, 58% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
50% better than 42%
0.69 better than 24%
75.2 better than 22%
-
46% of 84 duels better than 19%
38% of 8 situations better than 47%
Dust 231
58% better than 72%
0.74 level
81.8 better than 56%
-
49% of 102 duels better than 37%
36% of 11 situations better than 44%
Ancient17
65% better than 86%
0.80 better than 75%
86.2 better than 71%
-
53% of 49 duels better than 59%
75% of 8 situations better than 99%
Inferno14
43% –
0.70 –
75.0 –
-
42% of 55 duels –
25% of 4 situations –
Anubis13
62% –
0.73 –
82.6 –
-
45% of 40 duels –
100% of 5 situations –
Nuke7
43% –
0.65 –
73.7 –
-
50% of 20 duels –
25% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Vice1cs plays

Biggest strength: Clutch 1v1 won at 48%. That is better than 91% of players on level 10. Most room to improve: Opening duels won at 47%. That is better than only 15% of players on level 10. On average 16.0 kills per match, 46% of them headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 48 matches with detailed stats: 9 4Ks and 0 aces. Vice1cs loses the most ELO on Dust 2 (−22 ELO, win rate 58%). Things go best on Mirage (+45 ELO, win rate 50%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.10, ADR −6.5, Win rate −9 pp. Last 30 days: 10 matches, win rate 40%, ELO balance −50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.