Vibrikas

Lithuania
On FACEIT since 2018 287 matches tracked 68 matches in 30 days
ELO ▼ 288
2,084
30-day peak: 2,446
Rank EU
#196,667
Lithuania #1,538 in Lithuania
Last updated:

How does Vibrikas play?

Rating 1.03 (from 266 matches) K/R 0.73 ADR 80.9 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 266 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.05+0.02 · Ø 1.03 better than 60%
Pistol kills per match 2.5
Knife kills 3 in 287 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 40%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 45x 4K, 5 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 37%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.73, ADR at 80.7, ELO at 2,084
▼ Got worse
Headshots −2 pp, Win rate −11 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −136 ELO
32 matches · 31% win rate
On Nuke −80 ELO
23 matches · 30% win rate
Between 0:00 and 6:00 +1 ELO, win rate 44%
On Mondays −47 ELO, win rate 43%

Vibrikas loses the most ELO on Inferno: −136 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.60 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 37 · Cache
  5. Reached level 10 · Ancient

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
64% better than 89%
0.73 right on the average
80.6 better than 52%
1.02 right on the average
48% of 248 duels better than 33%
54% of 41 situations better than 87%
Ancient54
54% better than 61%
0.75 better than 55%
79.8 better than 43%
1.07 better than 66%
53% of 174 duels better than 62%
41% of 39 situations better than 58%
Anubis47
62% better than 85%
0.71 better than 38%
79.9 better than 47%
1.01 better than 46%
48% of 205 duels better than 32%
36% of 28 situations better than 44%
Dust 233
52% better than 54%
0.68 better than 23%
75.7 better than 26%
0.96 better than 26%
46% of 112 duels better than 24%
35% of 17 situations better than 40%
Inferno32
31% better than 1%
0.74 better than 54%
80.7 better than 52%
1.01 better than 42%
54% of 115 duels better than 60%
35% of 17 situations better than 42%
Nuke23
30% better than 1%
0.72 better than 38%
82.5 better than 54%
1.00 better than 39%
55% of 119 duels better than 66%
35% of 17 situations better than 44%
Cache18
61% -
0.84 -
93.9 -
1.16-
58% of 76 duels -
38% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vibrikas plays

Across 287 matches Vibrikas averages K/R 0.73 and ADR 80.9; the rating across the 266 rated matches is 1.03. Averages 16.4 kills per match with 48% headshots. The strongest map is Mirage with a 64% win rate in 78 matches. In 100 of 266 matches the rating was 1.10 or higher (38%), in 99 it was below 0.90. In 265 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: September 2026 at 1.05. Vibrikas loses the most ELO on Inferno (−136 ELO, win rate 31%). Things go best on Anubis (+125 ELO, win rate 62%). Improved over the last three months: Rating +0.06. Got weaker: Headshots −2 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.73, ADR at 80.7, ELO at 2,084. Last 30 days: 68 matches, win rate 53%, net ELO +225.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.