ViN7777
How does ViN7777 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).
Compared with 1,403 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Weakness6% of 1v2s won and so well below the average (22%).
Weapons and aim
Average50% headshots and so clearly above the average (47%).
Impact
Average2.4 MVPs per match and so slightly above the average (2.3).
Utility and deaths
Average7.7 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.96.
Damage per round (ADR)
Best month: June 2026 with 93.9. Last 3 months: 83.2 (at the start 89.9). Slightly above the average (80.2).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 52% (at the start 47%). Clearly above the average (47%).
Matches won (win rate)
Best month: May 2026 with 53%. Last 3 months unchanged at 50%. Just below the average (51%).
Best month: September 2026 with 1,744.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 26%.
Patterns
From the last 114 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ViN7777 loses the most ELO in match 2 of the day: −23 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Inferno
- Highest rating in a match: 1.74 · Anubis
- Most kills in a match: 40 · Dust 2
Maps in detail
from the last 114 matchesCompared with players on the same level who have at least 15 matches on the map.
How ViN7777 plays
Across 114 matches ViN7777 averages K/R 0.75 and ADR 86.1; the rating across the 64 rated matches is 0.96. Biggest strength: Utility damage per round at 7.7, better than 97% of level 8 players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 8 players. Averages 16.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 59% win rate in 37 matches. In 16 of 64 matches the rating was 1.10 or higher (25%), in 28 it was below 0.90. In 64 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 0.96. ViN7777 loses the most ELO in match 2 of the day (−23 ELO, win rate 41%). Things go best on Dust 2 (+31 ELO, win rate 59%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.06, ADR −6.7. Unchanged in recent months: Win rate at 50%. Last 30 days: 43 matches, win rate 44%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.