Vexxxis

Denmark
On FACEIT since 2022 329 matches tracked
Last updated:

How does Vexxxis play?

Rating 1.01 (from 279 matches) K/R 0.73 ADR 79.8 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 279 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.4
Knife kills 7 in 329 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 37%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 44x 4K, 3 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 6%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +76
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 81.3, Headshots at 45%
▼ Got worse
Win rate −8 pp

Sep to Oct 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −37 ELO
102 matches · 48% win rate
In match 3 of the day −27 ELO
40 matches · 45% win rate
Between 0:00 and 6:00 −42 ELO, win rate 42%
On Mondays +71 ELO, win rate 38%

Vexxxis loses the most ELO on Dust 2: −37 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 44 · Mirage
  5. Reached level 10 · Anubis

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
48% better than 38%
0.71 better than 34%
76.8 better than 29%
1.00 better than 37%
54% of 387 duels better than 67%
42% of 60 situations better than 63%
Mirage76
57% better than 71%
0.76 better than 61%
84.1 better than 67%
1.05 better than 59%
48% of 299 duels better than 31%
33% of 33 situations better than 35%
Ancient58
50% better than 44%
0.71 better than 32%
81.7 better than 52%
0.94 better than 20%
51% of 229 duels right on the average
41% of 27 situations better than 56%
Anubis58
50% better than 43%
0.74 right on the average
81.1 right on the average
1.03 better than 48%
53% of 251 duels better than 58%
58% of 31 situations better than 92%
Inferno24
50% better than 36%
0.71 better than 31%
76.0 better than 21%
1.00 better than 31%
52% of 85 duels better than 44%
25% of 16 situations better than 23%
Cache5
40% -
0.76 -
80.8 -
1.07-
50% of 20 duels -
25% of 4 situations -
Aim_redline_faceit3
33% -
0.46 -
55.2 -
0.76-
46% of 63 duels -
46% of 63 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vexxxis plays

Across 329 matches Vexxxis averages K/R 0.73 and ADR 79.8; the rating across the 279 rated matches is 1.01. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 45% headshots. The strongest map is Mirage with a 57% win rate in 76 matches. In 109 of 279 matches the rating was 1.10 or higher (39%), in 107 it was below 0.90. In 278 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. Vexxxis loses the most ELO on Dust 2 (−37 ELO, win rate 48%). Things go best on Mirage (+126 ELO, win rate 57%). Match no. 2 of the day goes best: 59% win rate, +101 ELO. Improved over the last three months: ELO +76. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 81.3, Headshots at 45%. Last 30 days: 3 matches, win rate 33%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.