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Vetulanni

Poland
On FACEIT since 2022 140 matches tracked 55 matches in 30 days
ELO ▲ 367
2,049
30-day peak: 2,112
Rank EU
#225,697
Poland #12,812 in Poland
Last updated:

How does Vetulanni play?

Rating 1.10 K/R 0.80 ADR 83.3 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 140 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 7% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 87%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.13+0.10 · Ø 1.03 better than 79%
Pistol kills per match 3.4
Knife kills 2 in 140 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 23x 4K, 3 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 63%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +866
= Stayed the same
ADR at 82.8, Headshots at 56%, Win rate at 58%
▼ Got worse
K/R −0.08, Rating −0.12

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.78 (at the start 0.86). Slightly above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
29 matches · 52% win rate
In match 2 of the day +80 ELO
31 matches · 45% win rate
Between 0:00 and 6:00 +32 ELO, win rate 54%
On Saturdays +2 ELO, win rate 44%

Vetulanni loses the most ELO on Dust 2: −21 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Reached level 10 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 8 wins in a row · Ancient
  5. Highest rating in a match: 2.48 · Anubis

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
58% better than 74%
0.80 better than 75%
83.4 better than 63%
1.11 better than 75%
53% of 186 duels better than 60%
43% of 28 situations better than 65%
Dust 229
52% right on the average
0.80 better than 77%
84.7 better than 69%
1.10 better than 70%
51% of 134 duels right on the average
50% of 16 situations better than 81%
Ancient28
61% better than 81%
0.77 better than 65%
80.4 better than 45%
1.07 better than 67%
47% of 114 duels better than 26%
36% of 25 situations better than 45%
Anubis17
59% better than 72%
0.83 better than 84%
86.9 better than 77%
1.16 better than 84%
54% of 85 duels better than 65%
31% of 13 situations better than 34%
Cache15
67% -
0.75 -
80.0 -
1.06-
63% of 68 duels -
0% of 5 situations -
Nuke5
80% -
0.83 -
82.4 -
1.19-
57% of 30 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vetulanni plays

Across 140 matches Vetulanni averages K/R 0.80, ADR 83.3 and a rating of 1.10. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 56% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 66 of 140 matches the rating was 1.10 or higher (47%), in 35 it was below 0.90. In 135 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 1.16. Vetulanni loses the most ELO on Dust 2 (−21 ELO, win rate 52%). Things go best on Mirage (+77 ELO, win rate 58%). Match no. 3 of the day goes best: 80% win rate, +71 ELO. Improved over the last three months: ELO +866. Got weaker: K/R −0.08, Rating −0.12. Unchanged in recent months: ADR at 82.8, Headshots at 56%, Win rate at 58%. Last 30 days: 55 matches, win rate 60%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.