Vesgu1N

Bhutan
On FACEIT since 2020 131 matches tracked 65 matches in 30 days
Last updated:

How does Vesgu1N play?

Rating 0.88 K/R 0.64 ADR 70.3 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 131 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 16% weak 0.75 to 0.89 22% very weak below 0.75 37%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 5

Compared with 1,078 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 48%−1 pp · Ø 49% better than 41%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 10%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 17%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so slightly below the average (0.95).

Headshot rate 40%−4 pp · Ø 44% better than 28%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 0.86−0.09 · Ø 0.95 better than 14%
Pistol kills per match 2.3
Knife kills 5 in 131 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so clearly below the average (12.5%).

2K rounds 11.1%−1.4 pp · Ø 12.5% better than 13%
3K rounds 3.0%−0.7 pp · Ø 3.7% better than 19%
MVPs per match 1.9−0.2 · Ø 2.1 better than 23%
4Ks and aces 15x 4K, 0 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 33%
Enemies flashed per round 0.20−0.04 · Ø 0.24 better than 37%
Deaths per round 75%+2 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 5 average
Whether Vesgu1N is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.72.

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −9 ELO
28 matches · 75% win rate
In match 1 of the day −9 ELO
40 matches · 43% win rate
Between 0:00 and 6:00 +26 ELO, win rate 48%

Vesgu1N loses the most ELO on Mirage: −9 ELO, 75% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Overpass
  2. Highest rating in a match: 1.70 · Ancient
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
36% better than 10%
0.64 better than 19%
70.1 better than 11%
0.87 better than 16%
48% of 126 duels better than 43%
31% of 13 situations better than 32%
Mirage28
75% better than 99%
0.70 better than 44%
74.5 better than 28%
0.98 right on the average
47% of 114 duels better than 37%
41% of 17 situations better than 63%
Inferno21
48% better than 46%
0.64 better than 26%
69.9 better than 16%
0.88 better than 22%
42% of 103 duels better than 18%
33% of 9 situations better than 37%
Ancient18
56% better than 74%
0.63 better than 16%
68.5 better than 8%
0.86 better than 15%
48% of 64 duels better than 47%
17% of 12 situations better than 10%
Anubis14
57% -
0.56 -
65.8 -
0.79-
48% of 46 duels -
20% of 5 situations -
Nuke11
45% -
0.64 -
69.2 -
0.82-
53% of 34 duels -
20% of 5 situations -
Cache6
50% -
0.66 -
72.2 -
0.83-
52% of 33 duels -
0% of 1 situations -
Overpass4
75% -
0.58 -
71.6 -
0.78-
50% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vesgu1N plays

Across 131 matches Vesgu1N averages K/R 0.64, ADR 70.3 and a rating of 0.88. Most room to improve: Damage per round (ADR) at 70.3, better than only 8% of level 5 players. Averages 14.3 kills per match with 40% headshots. The strongest map is Mirage with a 75% win rate in 28 matches. In 33 of 131 matches the rating was 1.10 or higher (25%), in 77 it was below 0.90. In 117 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: November 2026 at 0.97. Vesgu1N loses the most ELO on Mirage (−9 ELO, win rate 75%). Things go best on Dust 2 (+35 ELO, win rate 36%). From match no. 5 of the day on, things go best: 65% win rate, +30 ELO. Last 30 days: 65 matches, win rate 63%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.