Vergro

Germany
On FACEIT since 2017 208 matches tracked
Last updated:

How does Vergro play?

Rating 0.87 K/R 0.64 ADR 74.7 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Level 8

Compared with 1,409 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 12%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.00).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.84−0.16 · Ø 1.00 better than 4%
Pistol kills per match 2.4
Knife kills 1 in 208 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 14%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 22%
MVPs per match 1.9−0.4 · Ø 2.3 better than 14%
4Ks and aces 19x 4K, 2 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 55%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.63, Rating at 0.84, ADR at 72.3
▼ Got worse
Headshots −4 pp, Win rate −15 pp, ELO −261

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.65. Last 3 months: 0.63 (at the start 0.65). Clearly below the average (0.73).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −80 ELO
40 matches · 48% win rate
On Ancient −80 ELO
27 matches · 48% win rate
On Thursdays −89 ELO, win rate 40%

Vergro loses the most ELO on Nuke: −80 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
51% better than 52%
0.63 better than 10%
74.0 better than 21%
0.85 better than 6%
46% of 354 duels better than 25%
39% of 46 situations better than 53%
Nuke40
48% better than 32%
0.63 better than 7%
74.6 better than 20%
0.83 better than 3%
46% of 200 duels better than 22%
50% of 10 situations better than 75%
Cache31
48% -
0.64 -
74.3 -
0.89-
38% of 111 duels -
22% of 18 situations -
Ancient27
48% better than 41%
0.70 better than 37%
78.5 better than 39%
0.98 better than 45%
47% of 93 duels better than 29%
18% of 17 situations better than 8%
Inferno14
14% -
0.62 -
74.4 -
0.81-
53% of 49 duels -
40% of 5 situations -
Anubis4
50% -
0.73 -
83.8 -
1.01-
47% of 17 duels -
33% of 3 situations -
Dust 24
25% -
0.58 -
61.2 -
0.77-
33% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vergro plays

Across 208 matches Vergro averages K/R 0.64, ADR 74.7 and a rating of 0.87. Most room to improve: K/D at 0.84, better than only 4% of level 8 players. Averages 14.1 kills per match with 49% headshots. The strongest map is Mirage with a 51% win rate in 88 matches. In 45 of 208 matches the rating was 1.10 or higher (22%), in 118 it was below 0.90. In 160 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: August 2026 at 0.89. Vergro loses the most ELO on Nuke (−80 ELO, win rate 48%). Things go best on Mirage (+15 ELO, win rate 51%). Match no. 1 of the day goes best: 53% win rate, −69 ELO. Got weaker: Headshots −4 pp, Win rate −15 pp, ELO −261. Unchanged in recent months: K/R at 0.63, Rating at 0.84, ADR at 72.3. Last 30 days: 9 matches, win rate 44%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.