Venray_

China
On FACEIT since 2023 35 matches tracked 35 matches in 30 days
ELO ▲ 12
2,296
30-day peak: 2,306
Rank EU
#107,239
China #1,759 in China
Last updated:

How does Venray_ play?

Rating 1.34 K/R 0.92 ADR 93.1 from 35 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 35 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 26% good 1.10 to 1.29 46% normal 0.90 to 1.09 6% weak 0.75 to 0.89 6% very weak below 0.75 3%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

3.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 3.1+1.4 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.46 K/D and so well above the average (1.03).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 34%+23 pp · Ø 11% better than 97%
K/D 1.46+0.43 · Ø 1.03 better than 99%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.4%).

2K rounds 17.2%+3.8 pp · Ø 13.4% better than 98%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 13x 4K, 2 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Patterns

Soon this shows where Venray_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 15 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 2.44 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 35 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
60% better than 78%
0.95 better than 98%
95.0 better than 94%
1.40 better than 99%
69% of 67 duels better than 99%
31% of 13 situations better than 28%
Mirage9
33% -
0.81 -
83.6 -
1.15-
57% of 44 duels -
33% of 9 situations -
Ancient6
67% -
1.04 -
104.7 -
1.57-
53% of 19 duels -
71% of 7 situations -
Inferno4
75% -
0.85 -
88.2 -
1.22-
40% of 15 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Venray_ plays

Across 35 matches Venray_ averages K/R 0.92, ADR 93.1 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 20.4 kills per match with 43% headshots. In 30 of 35 matches the rating was 1.10 or higher (86%), in 3 it was below 0.90. In 35 matches with detailed stats: 13 4Ks and 2 aces. Last 30 days: 35 matches, win rate 57%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.