Vell-
How does Vell- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (559 matches).
Compared with 11,900 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just below the average (52%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average60% headshots and so well above the average (52%).
Impact
AverageExactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average2.8 utility damage per round and so well below the average (4.0).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.85. Last 3 months unchanged at 0.79. Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.16. Last 3 months: 1.10 (at the start 1.09). Clearly above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 89.0. Last 3 months: 83.3 (at the start 84.5). Slightly above the average (80.7).
Share of headshot kills
Best month: August 2026 with 64%. Last 3 months: 60% (at the start 62%). Well above the average (52%).
Matches won (win rate)
Best month: November 2026 with 82%. Last 3 months: 52% (at the start 50%). Just above the average (51%).
Best month: October 2026 with 2,985. Last 3 months: 2,823 (at the start 2,610).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: November 2026 with 38%.
Patterns
From the last 484 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Vell- loses the most ELO on Cache: −29 ELO, 59% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Dust 2
- Most kills in a match: 43 · Dust 2
- Highest rating in a match: 2.43 · Ancient
Maps in detail
from the last 484 matchesCompared with players on the same level who have at least 15 matches on the map.
How Vell- plays
Across 638 matches Vell- averages K/R 0.79 and ADR 83.7; the rating across the 484 rated matches is 1.10. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 60% headshots. The strongest map is Cache with a 59% win rate in 29 matches. In 227 of 484 matches the rating was 1.10 or higher (47%), in 149 it was below 0.90. In 559 matches with detailed stats: 117 4Ks and 10 aces. Best month by rating: September 2026 at 1.16. Vell- loses the most ELO on Cache (−29 ELO, win rate 59%). Things go best on Mirage (+384 ELO, win rate 55%). Match no. 2 of the day goes best: 61% win rate, +248 ELO. Improved over the last three months: ELO +213. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 83.3, Win rate at 52%. Last 30 days: 227 matches, win rate 51%, net ELO +14.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.