VeljkoKajsa

Serbia
On FACEIT since 2020 277 matches tracked 67 matches in 30 days
Last updated:

How does VeljkoKajsa play?

Rating 0.99 (from 227 matches) K/R 0.69 ADR 77.4 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 227 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,500-2,749 ELO

Compared with 2,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 78%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 14%+2 pp · Ø 12% better than 70%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 16%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 29x 4K, 3 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.13−0.18 · Ø 0.31 better than 7%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 77.3, Headshots at 56%
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.73. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
71 matches · 51% win rate
On Inferno −20 ELO
29 matches · 45% win rate
Between 18:00 and 24:00 −19 ELO, win rate 46%
On Tuesdays +31 ELO, win rate 44%

VeljkoKajsa loses the most ELO on Dust 2: −53 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.09 · Inferno
  3. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
51% better than 44%
0.68 better than 18%
76.5 better than 24%
0.99 better than 28%
50% of 267 duels better than 39%
53% of 40 situations better than 84%
Mirage62
55% better than 62%
0.72 better than 35%
81.6 better than 50%
1.03 better than 44%
56% of 192 duels better than 74%
43% of 44 situations better than 66%
Ancient54
43% better than 19%
0.69 better than 20%
74.3 better than 13%
0.95 better than 19%
49% of 173 duels better than 33%
30% of 23 situations better than 28%
Inferno29
45% better than 14%
0.71 better than 23%
77.6 better than 19%
1.00 better than 20%
56% of 89 duels better than 59%
62% of 13 situations better than 93%
Nuke23
61% better than 68%
0.67 better than 12%
76.0 better than 16%
0.95 better than 12%
49% of 71 duels better than 25%
29% of 7 situations better than 27%
Anubis21
76% better than 98%
0.68 better than 17%
75.5 better than 18%
0.97 better than 22%
52% of 64 duels right on the average
53% of 15 situations better than 84%
Cache12
50% -
0.72 -
79.0 -
0.99-
60% of 47 duels -
25% of 12 situations -
Overpass5
100% -
0.68 -
79.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How VeljkoKajsa plays

Across 277 matches VeljkoKajsa averages K/R 0.69 and ADR 77.4; the rating across the 227 rated matches is 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 56% headshots. The strongest map is Anubis with a 76% win rate in 21 matches. In 75 of 227 matches the rating was 1.10 or higher (33%), in 93 it was below 0.90. In 227 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: October 2026 at 1.06. VeljkoKajsa loses the most ELO on Dust 2 (−53 ELO, win rate 51%). Things go best on Mirage (+102 ELO, win rate 55%). Match no. 1 of the day goes best: 61% win rate, +39 ELO. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.69, ADR at 77.3, Headshots at 56%. Last 30 days: 67 matches, win rate 55%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.