Veljicq1

Serbia
On FACEIT since 2025 166 matches tracked 78 matches in 30 days
ELO ▲ 376
2,065
30-day peak: 2,107
Rank EU
#210,066
Serbia #2,036 in Serbia
Last updated:

How does Veljicq1 play?

Rating 1.13 K/R 0.82 ADR 86.7 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 166 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 3.3
Knife kills 8 in 166 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 33x 4K, 5 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 56%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.15, ADR +5.7, Headshots +7 pp, Win rate +13 pp, ELO +315
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.86 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −92 ELO
43 matches · 47% win rate
From match 5 of the day −51 ELO
29 matches · 38% win rate
Between 18:00 and 24:00 −40 ELO, win rate 39%

Veljicq1 loses the most ELO on Mirage: −92 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 56 · Anubis
  4. Longest win streak: 5 wins in a row · Mirage
  5. Highest rating in a match: 2.96 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
47% better than 32%
0.82 better than 81%
87.2 better than 78%
1.14 better than 81%
57% of 260 duels better than 83%
36% of 22 situations better than 46%
Dust 233
42% better than 20%
0.83 better than 85%
85.8 better than 73%
1.15 better than 82%
52% of 157 duels better than 55%
59% of 17 situations better than 93%
Anubis31
45% better than 29%
0.87 better than 93%
90.9 better than 90%
1.17 better than 87%
60% of 228 duels better than 89%
37% of 35 situations better than 43%
Inferno25
48% better than 35%
0.84 better than 86%
87.6 better than 74%
1.15 better than 79%
58% of 154 duels better than 79%
25% of 16 situations better than 23%
Ancient18
39% better than 11%
0.80 better than 74%
82.3 better than 53%
1.07 better than 62%
53% of 107 duels better than 59%
33% of 6 situations better than 39%
Nuke13
62% -
0.72 -
80.5 -
0.97-
49% of 63 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Veljicq1 plays

Across 166 matches Veljicq1 averages K/R 0.82, ADR 86.7 and a rating of 1.13. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 19.4 kills per match with 54% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 82 of 166 matches the rating was 1.10 or higher (49%), in 46 it was below 0.90. In 129 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: October 2026 at 1.22. Veljicq1 loses the most ELO on Mirage (−92 ELO, win rate 47%). Things go best on Anubis (+93 ELO, win rate 45%). Match no. 2 of the day goes best: 50% win rate, −43 ELO. Improved over the last three months: K/R +0.10, Rating +0.15, ADR +5.7, Headshots +7 pp, Win rate +13 pp, ELO +315. Last 30 days: 78 matches, win rate 50%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.