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VeGGo

Iraq
On FACEIT since 2015 497 matches tracked 239 matches in 30 days
ELO ▲ 469
3,522
30-day peak: 3,818
Rank EU ▲ 3,482 places
#1,401
Iraq #1 in Iraq
30 days · prev. #4,883 · best #401
Last updated:

How does VeGGo play?

Rating 1.08 (from 450 matches) K/R 0.78 ADR 86.5 from 497 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 450 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average.
Entry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (442 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 88%
Opening duels won 56%+3 pp · Ø 53% better than 64%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 28%−13 pp · Ø 41% better than 4%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just below the average (1.09).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 15%+2 pp · Ø 13% better than 72%
K/D 1.08−0.01 · Ø 1.09 better than 29%
Pistol kills per match 3.2
Knife kills 2 in 497 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly below the average (2.5).

2K rounds 14.7%+0.7 pp · Ø 14.0% better than 55%
3K rounds 4.2%−0.3 pp · Ø 4.5% better than 31%
MVPs per match 2.4−0.1 · Ø 2.5 better than 28%
4Ks and aces 96x 4K, 3 aces in 442 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.33).

Utility hit rate 33%−1 pp · Ø 34% better than 46%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 63%
Enemies flashed per round 0.23−0.10 · Ø 0.33 better than 16%
Deaths per round 72%+2 pp · Ø 70% better than 20%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +12 pp, ELO +349
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 86.2, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.74
FebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.77 (at the start 0.78). Right on the average (0.77).

Patterns

From the last 497 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −375 ELO
160 matches · 48% win rate
On Nuke −149 ELO
28 matches · 25% win rate
Between 0:00 and 6:00 −239 ELO, win rate 43%
On Mondays −103 ELO, win rate 45%

VeGGo loses the most ELO on Mirage: −375 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 8 wins in a row · Cache
  3. Highest rating in a match: 2.24 · Dust 2
  4. Recorded match no. 250 · Mirage

Maps in detail

from the last 497 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage160
48% better than 16%
0.77 better than 36%
86.0 better than 51%
1.06 better than 29%
52% of 824 duels better than 33%
35% of 83 situations better than 36%
Dust 2126
58% right on the average
0.83 better than 67%
91.3 better than 77%
1.17 better than 64%
64% of 682 duels better than 90%
23% of 71 situations better than 12%
Ancient68
56% better than 43%
0.75 better than 31%
84.1 better than 45%
1.02 better than 21%
57% of 383 duels better than 67%
22% of 27 situations better than 13%
Inferno50
58% better than 59%
0.82 better than 78%
87.7 better than 76%
1.20 better than 85%
57% of 218 duels better than 70%
32% of 22 situations better than 34%
Cache34
65% better than 79%
0.75 right on the average
85.3 better than 68%
1.04 better than 45%
56% of 190 duels better than 67%
31% of 16 situations better than 30%
Anubis31
48% better than 23%
0.73 better than 25%
81.8 better than 36%
0.98 better than 13%
50% of 202 duels better than 28%
38% of 13 situations better than 47%
Nuke28
25% better than 1%
0.68 better than 8%
77.8 better than 17%
0.88 better than 3%
48% of 146 duels better than 17%
13% of 16 situations better than 5%

Compared with players on the same level who have at least 15 matches on the map.

How VeGGo plays

Across 497 matches VeGGo averages K/R 0.78 and ADR 86.5; the rating across the 450 rated matches is 1.08. Biggest strength: Rounds with first kill at 15%, better than 88% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 4% of level 10 · 3,500+ ELO players. Averages 16.9 kills per match with 54% headshots. The strongest map is Cache with a 65% win rate in 34 matches. In 207 of 450 matches the rating was 1.10 or higher (46%), in 147 it was below 0.90. In 442 matches with detailed stats: 96 4Ks and 3 aces. Best month by rating: September 2026 at 1.18. VeGGo loses the most ELO on Mirage (−375 ELO, win rate 48%). Things go best on Cache (+249 ELO, win rate 65%). Match no. 1 of the day goes best: 60% win rate, +202 ELO. Improved over the last three months: Win rate +12 pp, ELO +349. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 86.2, Headshots at 54%. Last 30 days: 239 matches, win rate 54%, net ELO +312.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.