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Vattu

Finland
On FACEIT since 2014 158 matches tracked 24 matches in 30 days
ELO ▼ 131
2,044
30-day peak: 2,190
Rank EU
#230,217
Finland #5,673 in Finland
Last updated:

How does Vattu play?

Rating 0.97 K/R 0.67 ADR 76.0 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 90%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 36%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.97−0.06 · Ø 1.03 better than 27%
Pistol kills per match 2.8
Knife kills 3 in 158 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 37%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 4x 4K, 1 ace in 67 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 96%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 1.00, ADR at 76.0, Headshots at 47%
▼ Got worse
Win rate −4 pp, ELO −223

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.69. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −187 ELO
36 matches · 42% win rate
On Ancient −81 ELO
37 matches · 46% win rate
Between 12:00 and 18:00 −93 ELO, win rate 41%
On Thursdays −70 ELO, win rate 38%

Vattu loses the most ELO on Anubis: −187 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Anubis
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 5 wins in a row · Ancient
  4. Most kills in a match: 33 · Anubis

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
46% better than 31%
0.68 better than 21%
79.8 better than 42%
0.98 better than 34%
54% of 112 duels better than 68%
37% of 19 situations better than 49%
Anubis36
42% better than 19%
0.67 better than 16%
73.2 better than 11%
0.98 better than 30%
52% of 123 duels better than 55%
31% of 29 situations better than 30%
Mirage31
52% right on the average
0.73 better than 43%
80.4 better than 45%
1.03 right on the average
49% of 134 duels better than 37%
67% of 15 situations better than 97%
Nuke29
45% better than 18%
0.63 better than 5%
70.8 better than 7%
0.93 better than 12%
42% of 96 duels better than 8%
38% of 21 situations right on the average
Dust 213
46% -
0.64 -
73.4 -
0.91-
39% of 59 duels -
57% of 7 situations -
Inferno8
63% -
0.65 -
78.7 -
0.92-
34% of 29 duels -
0% of 5 situations -
Cache3
33% -
0.68 -
73.8 -
0.99-
56% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vattu plays

Across 158 matches Vattu averages K/R 0.67, ADR 76.0 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 47% headshots. The strongest map is Mirage with a 52% win rate in 31 matches. In 54 of 158 matches the rating was 1.10 or higher (34%), in 66 it was below 0.90. In 67 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. Vattu loses the most ELO on Anubis (−187 ELO, win rate 42%). Things go best on Nuke (+41 ELO, win rate 45%). Match no. 1 of the day goes best: 56% win rate, −140 ELO. Got weaker: Win rate −4 pp, ELO −223. Unchanged in recent months: K/R at 0.68, Rating at 1.00, ADR at 76.0, Headshots at 47%. Last 30 days: 24 matches, win rate 38%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.