Varuu

Romania
On FACEIT since 2025 105 matches tracked 39 matches in 30 days
Last updated:

How does Varuu play?

Rating 0.98 K/R 0.71 ADR 81.5 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 21%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 6

Compared with 1,091 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 31%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (45%).

Headshot rate 38%−7 pp · Ø 45% better than 16%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.97−0.03 · Ø 1.00 better than 48%
Pistol kills per match 2.2
Knife kills 2 in 105 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just above the average (3.9%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 43%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 63%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 6.0+2.1 · Ø 3.9 better than 89%
Enemies flashed per round 0.24−0.01 · Ø 0.25 better than 48%
Deaths per round 74%+1 pp · Ø 73% better than 38%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +207, Clutch 1v1 +18 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.15, ADR −10.0, First kills −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.67 (at the start 0.80). Slightly below the average (0.72).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
23 matches · 52% win rate

Varuu loses the most ELO on Mirage: −20 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 5 wins in a row · Cache
  3. Highest rating in a match: 1.80 · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
56% better than 72%
0.74 better than 63%
86.3 better than 85%
1.02 better than 62%
52% of 197 duels better than 63%
35% of 31 situations better than 44%
Mirage23
52% better than 55%
0.68 better than 32%
78.4 better than 47%
0.97 better than 43%
53% of 78 duels better than 69%
36% of 14 situations better than 44%
Ancient13
54% -
0.69 -
75.8 -
0.96-
59% of 51 duels -
30% of 10 situations -
Anubis13
31% -
0.69 -
79.6 -
0.92-
54% of 50 duels -
50% of 6 situations -
Cache8
63% -
0.70 -
74.4 -
1.02-
61% of 18 duels -
40% of 5 situations -
Nuke7
57% -
0.76 -
86.5 -
0.98-
43% of 28 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Varuu plays

Across 105 matches Varuu averages K/R 0.71, ADR 81.5 and a rating of 0.98. Biggest strength: Utility hit rate at 48%, better than 99% of level 6 players. Most room to improve: Headshot rate at 38%, better than only 16% of level 6 players. Averages 15.5 kills per match with 38% headshots. The strongest map is Dust 2 with a 56% win rate in 39 matches. In 34 of 105 matches the rating was 1.10 or higher (32%), in 44 it was below 0.90. In 101 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. Varuu loses the most ELO on Mirage (−20 ELO, win rate 52%). Things go best on Dust 2 (+24 ELO, win rate 56%). Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +207, Clutch 1v1 +18 pp. Got weaker: K/R −0.13, Rating −0.15, ADR −10.0, First kills −6 pp. Last 30 days: 39 matches, win rate 54%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.